Pixel-Composer/scripts/node_array_reverse/node_array_reverse.gml
2024-03-28 20:18:02 +07:00

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function Node_Array_Reverse(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Array Reverse";
setDimension(96, 32 + 24);
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setVisible(true, true);
outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
static update = function(frame = CURRENT_FRAME) {
var _arr = getInputData(0);
inputs[| 0].setType(VALUE_TYPE.any);
outputs[| 0].setType(VALUE_TYPE.any);
if(!is_array(_arr)) return;
if(inputs[| 0].value_from != noone) {
var type = inputs[| 0].value_from.type;
inputs[| 0].setType(type);
outputs[| 0].setType(type);
}
_arr = array_reverse(_arr);
outputs[| 0].setValue(_arr);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_reverse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}