mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
31 lines
852 B
GLSL
31 lines
852 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform sampler2D histogram;
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uniform vec2 dimension;
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uniform int iAxis, oAxis;
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uniform float position;
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uniform int aa;
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uniform int mode;
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void main() {
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vec2 tx = 1. / dimension;
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vec2 sm = iAxis == 0? vec2(v_vTexcoord.x, position) : vec2(position, v_vTexcoord.y);
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vec4 cc = texture2D( gm_BaseTexture, sm );
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float br = 1. - dot(cc.rgb, vec3(0.2126, 0.7152, 0.0722)) * cc.a;
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float bw = iAxis == 0? v_vTexcoord.y : 1. - v_vTexcoord.x;
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float fa = iAxis == 0? tx.x : tx.y;
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float res = aa == 0? step(br, bw) : smoothstep(br - fa, br + fa, bw);
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if(mode == 0) {
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gl_FragColor = vec4(vec3(res), 1.);
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} else if(mode == 1) {
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gl_FragColor = vec4(0.);
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if(res > 0.) gl_FragColor = vec4(cc.rgb, cc.a * res);
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}
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}
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