Pixel-Composer/shaders/sh_rd_convert/sh_rd_convert.fsh
2024-01-10 12:36:33 +07:00

10 lines
242 B
GLSL

varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = col;
//float whi = (col.r + col.g + col.b) / 3. * col.a;
//gl_FragColor = vec4(1., whi, 0., 1.);
}