mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
132 lines
No EOL
4.4 KiB
Text
132 lines
No EOL
4.4 KiB
Text
function Node_Crop_Content(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Crop Content";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 2] = nodeValue("Array Sizing", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1, "Cropping mode for dealing with image array.")
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Largest, same size", "Independent" ]);
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inputs[| 3] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ], "Add padding back after crop.")
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.setDisplay(VALUE_DISPLAY.padding);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surfaces", false], 0, 2,
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["Padding", false], 3,
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]
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attribute_surface_depth();
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drag_side = -1;
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drag_mx = 0;
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drag_my = 0;
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drag_sv = 0;
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temp_surface = [ surface_create(1, 1, surface_r32float), surface_create(1, 1, surface_r32float) ];
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static update = function() {
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var _inSurf = getInputData(0);
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var _active = getInputData(1);
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var _array = getInputData(2);
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var _padd = getInputData(3);
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var _outSurf = outputs[| 0].getValue();
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surface_array_free(_outSurf);
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if(!_active) {
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_outSurf = surface_array_clone(_inSurf);
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outputs[| 0].setValue(_outSurf);
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return;
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}
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var _arr = is_array(_inSurf);
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_array &= _arr;
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if(!is_array(_inSurf) && !is_surface(_inSurf)) return;
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if( is_array(_inSurf) && array_empty(_inSurf)) return;
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if(!_arr) _inSurf = [ _inSurf ];
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var _amo = array_length(_inSurf);
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var minx = _array? array_create(_amo) : 999999;
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var miny = _array? array_create(_amo) : 999999;
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var maxx = _array? array_create(_amo) : 0;
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var maxy = _array? array_create(_amo) : 0;
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var cDep = attrDepth();
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for( var j = 0; j < _amo; j++ ) {
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var _surf = _inSurf[j];
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var _dim = [ surface_get_width_safe(_surf), surface_get_height_safe(_surf) ];
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var _minx = 0, _miny = 0, _maxx = _dim[0] - 1, _maxy = _dim[1] - 1;
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temp_surface[0] = surface_verify(temp_surface[0], _dim[0], _dim[1], surface_r32float);
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temp_surface[1] = surface_verify(temp_surface[1], _dim[0], _dim[1], surface_r32float);
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surface_set_shader(temp_surface[0], sh_find_boundary_stretch_x);
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shader_set_f("dimension", _dim);
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draw_surface_safe(_surf);
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surface_reset_shader();
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surface_set_shader(temp_surface[1], sh_find_boundary_stretch_y);
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shader_set_f("dimension", _dim);
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draw_surface_safe(_surf);
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surface_reset_shader();
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for( ; _minx < _dim[0]; _minx++ ) if(surface_get_pixel(temp_surface[0], _minx, 0) > 0) break;
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for( ; _maxx >= 0; _maxx-- ) if(surface_get_pixel(temp_surface[0], _maxx, 0) > 0) break;
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for( ; _miny < _dim[1]; _miny++ ) if(surface_get_pixel(temp_surface[1], 0, _miny) > 0) break;
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for( ; _maxy >= 0; _maxy-- ) if(surface_get_pixel(temp_surface[1], 0, _maxy) > 0) break;
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if(_array) {
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minx[j] = _minx;
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miny[j] = _miny;
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maxx[j] = _maxx;
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maxy[j] = _maxy;
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} else {
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minx = min(minx, _minx);
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miny = min(miny, _miny);
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maxx = max(maxx, _maxx);
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maxy = max(maxy, _maxy);
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}
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}
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var res = [];
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for( var i = 0, n = _amo; i < n; i++ ) {
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var _surf = _inSurf[i];
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if(_array == 0) {
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var resDim = [maxx - minx + 1, maxy - miny + 1];
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resDim[DIMENSION.width] += _padd[PADDING.left] + _padd[PADDING.right];
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resDim[DIMENSION.height] += _padd[PADDING.top] + _padd[PADDING.bottom];
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res[i] = surface_create_valid(resDim[DIMENSION.width], resDim[DIMENSION.height], cDep);
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surface_set_shader(res[i], noone);
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draw_surface_safe(_surf, -minx + _padd[PADDING.left], -miny + _padd[PADDING.top]);
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surface_reset_shader();
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} else if(_array == 1) {
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var resDim = [maxx[i] - minx[i] + 1, maxy[i] - miny[i] + 1];
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resDim[DIMENSION.width] += _padd[PADDING.left] + _padd[PADDING.right];
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resDim[DIMENSION.height] += _padd[PADDING.top] + _padd[PADDING.bottom];
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res[i] = surface_create_valid(resDim[DIMENSION.width], resDim[DIMENSION.height], cDep);
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surface_set_shader(res[i], noone);
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draw_surface_safe(_surf, -minx[i] + _padd[PADDING.left], -miny[i] + _padd[PADDING.top]);
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surface_reset_shader();
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}
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}
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if(!_arr) res = res[0];
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outputs[| 0].setValue(res);
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}
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} |