Pixel-Composer/scripts/node_crop_content/node_crop_content.gml
2023-03-25 18:27:04 +07:00

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function Node_Crop_Content(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Crop Content";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
inputs[| 2] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Cropping mode for dealing with image array.")
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Largest, same size", "Independent" ]);
inputs[| 3] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0, 0, 0, 0 ], "Add padding back after crop.")
.setDisplay(VALUE_DISPLAY.padding);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 1,
["Surface", false], 0, 2,
["Padding", false], 3,
]
attribute_surface_depth();
drag_side = -1;
drag_mx = 0;
drag_my = 0;
drag_sv = 0;
temp_surface = [ surface_create(1, 1), surface_create(1, 1) ];
static update = function() {
var _inSurf = inputs[| 0].getValue();
var _active = inputs[| 1].getValue();
var _array = inputs[| 2].getValue();
var _padd = inputs[| 3].getValue();
var _outSurf = outputs[| 0].getValue();
surface_array_free(_outSurf);
if(!_active) {
_outSurf = surface_array_clone(_inSurf);
outputs[| 0].setValue(_outSurf);
return;
}
var _arr = is_array(_inSurf);
if(!_arr) _inSurf = [ _inSurf ];
var minx = 99999;
var miny = 99999;
var maxx = 0;
var maxy = 0;
var cDep = attrDepth();
for( var j = 0; j < array_length(_inSurf); j++ ) {
var _surf = _inSurf[j];
var _dim = [ surface_get_width(_surf), surface_get_height(_surf) ];
for( var i = 0; i < array_length(temp_surface); i++ ) {
temp_surface[i] = surface_verify(temp_surface[i], 1, 1, cDep);
shader_set(sh_find_boundary);
shader_set_f("dimension", _dim);
shader_set_i("mode", i);
surface_set_target(temp_surface[i]);
DRAW_CLEAR
BLEND_OVERRIDE;
draw_surface_safe(_surf, 0, 0);
BLEND_NORMAL;
surface_reset_target();
shader_reset();
}
var minBox = surface_getpixel_ext(temp_surface[DIMENSION.width] , 0, 0);
var maxBox = surface_getpixel_ext(temp_surface[DIMENSION.height], 0, 0);
var _minx = max(0, color_get_red(minBox) * 256 + color_get_green(minBox) - 1);
var _miny = max(0, color_get_blue(minBox) * 256 + color_get_alpha(minBox) - 1);
var _maxx = color_get_red(maxBox) * 256 + color_get_green(maxBox);
var _maxy = color_get_blue(maxBox) * 256 + color_get_alpha(maxBox);
if(_array == 0) {
minx = min(minx, _minx);
miny = min(miny, _miny);
maxx = max(maxx, _maxx);
maxy = max(maxy, _maxy);
} else if(_array == 1) {
minx[j] = _minx;
miny[j] = _miny;
maxx[j] = _maxx;
maxy[j] = _maxy;
}
}
var res = [];
for( var i = 0; i < array_length(_inSurf); i++ ) {
var _surf = _inSurf[i];
if(_array == 0) {
var resDim = [maxx - minx, maxy - miny];
resDim[DIMENSION.width] += _padd[PADDING.left] + _padd[PADDING.right];
resDim[DIMENSION.height] += _padd[PADDING.top] + _padd[PADDING.bottom];
res[i] = surface_create_valid(resDim[DIMENSION.width], resDim[DIMENSION.height], cDep);
surface_set_target(res[i]);
DRAW_CLEAR
BLEND_OVERRIDE
draw_surface_safe(_surf, -minx + _padd[PADDING.left], -miny + _padd[PADDING.top]);
BLEND_NORMAL
surface_reset_target();
} else if(_array == 1) {
var resDim = [maxx[i] - minx[i], maxy[i] - miny[i]];
resDim[DIMENSION.width] += _padd[PADDING.left] + _padd[PADDING.right];
resDim[DIMENSION.height] += _padd[PADDING.top] + _padd[PADDING.bottom];
res[i] = surface_create_valid(resDim[DIMENSION.width], resDim[DIMENSION.height], cDep);
surface_set_target(res[i]);
DRAW_CLEAR
BLEND_OVERRIDE
draw_surface_safe(_surf, -minx[i] + _padd[PADDING.left], -miny[i] + _padd[PADDING.top]);
BLEND_NORMAL
surface_reset_target();
}
}
if(!_arr) res = res[0];
outputs[| 0].setValue(res);
}
}