mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
83 lines
No EOL
2.4 KiB
Text
83 lines
No EOL
2.4 KiB
Text
function Node_Grid_Noise(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Grid Noise";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(2, nodeValue_Vec2("Scale", self, [ 8, 8 ]));
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newInput(3, nodeValueSeed(self));
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newInput(4, nodeValue_Float("Shift", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] });
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newInput(5, nodeValue_Surface("Texture sample", self));
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newInput(6, nodeValue_Enum_Button("Shift axis", self, 0, ["x", "y"]));
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newInput(7, nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ]));
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newInput(8, nodeValue_Slider_Range("Color R range", self, [ 0, 1 ]));
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newInput(9, nodeValue_Slider_Range("Color G range", self, [ 0, 1 ]));
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newInput(10, nodeValue_Slider_Range("Color B range", self, [ 0, 1 ]));
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input_display_list = [
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["Output", false], 0,
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["Noise", false], 3, 1, 2, 6, 4,
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["Render", false], 5, 7, 8, 9, 10,
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];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
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return _hov;
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
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var _pos = _data[1];
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var _sca = _data[2];
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var _sed = _data[3];
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var _shf = _data[4];
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var _sam = _data[5];
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var _shfAx = _data[6];
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var _col = _data[ 7];
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var _clr = _data[ 8];
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var _clg = _data[ 9];
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var _clb = _data[10];
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_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
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surface_set_shader(_outSurf, sh_grid_noise);
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shader_set_f("dimension", _dim);
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shader_set_2("position", _pos);
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shader_set_2("scale", _sca);
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shader_set_i("useSampler", is_surface(_sam));
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shader_set_f("shift", _shf);
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shader_set_i("shiftAxis", _shfAx);
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shader_set_f("seed", _sed);
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shader_set_i("colored", _col);
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shader_set_2("colorRanR", _clr);
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shader_set_2("colorRanG", _clg);
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shader_set_2("colorRanB", _clb);
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if(is_surface(_sam))
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draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
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else
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draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
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surface_reset_shader();
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return _outSurf;
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}
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} |