mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
57 lines
1.3 KiB
GLSL
57 lines
1.3 KiB
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
#define MAX_RAD 64
|
|
|
|
uniform vec2 dimension;
|
|
uniform int radius;
|
|
|
|
void main () {
|
|
gl_FragColor = texture2D(gm_BaseTexture, v_vTexcoord);
|
|
|
|
vec2 tx = 1. / dimension;
|
|
float n = float((radius + 1) * (radius + 1));
|
|
|
|
vec3 m[4];
|
|
vec3 s[4];
|
|
vec3 c;
|
|
|
|
for (int k = 0; k < 4; ++k) {
|
|
m[k] = vec3(0.0);
|
|
s[k] = vec3(0.0);
|
|
}
|
|
|
|
for (int j = 0; j <= MAX_RAD; j++)
|
|
for (int i = 0; i <= MAX_RAD; i++) {
|
|
if(i > radius) continue;
|
|
if(j > radius) break;
|
|
|
|
c = texture2D(gm_BaseTexture, v_vTexcoord + vec2(-i, -j) * tx).rgb;
|
|
m[0] += c;
|
|
s[0] += c * c;
|
|
|
|
c = texture2D(gm_BaseTexture, v_vTexcoord + vec2( i, -j) * tx).rgb;
|
|
m[1] += c;
|
|
s[1] += c * c;
|
|
|
|
c = texture2D(gm_BaseTexture, v_vTexcoord + vec2( i, j) * tx).rgb;
|
|
m[2] += c;
|
|
s[2] += c * c;
|
|
|
|
c = texture2D(gm_BaseTexture, v_vTexcoord + vec2(-i, j) * tx).rgb;
|
|
m[3] += c;
|
|
s[3] += c * c;
|
|
}
|
|
|
|
float min_sigma2 = 100.;
|
|
for (int k = 0; k < 4; k++) {
|
|
m[k] /= n;
|
|
s[k] = abs(s[k] / n - m[k] * m[k]);
|
|
|
|
float sigma2 = s[k].r + s[k].g + s[k].b;
|
|
if (sigma2 < min_sigma2) {
|
|
min_sigma2 = sigma2;
|
|
gl_FragColor = vec4(m[k], 1.0);
|
|
}
|
|
}
|
|
} |