Pixel-Composer/scripts/node_condition/node_condition.gml
2024-08-08 11:57:51 +07:00

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function Node_Condition(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Condition";
setDimension(96, 48);
inputs[0] = nodeValue_Float("Check value", self, 0 )
.setVisible(true, true);
inputs[1] = nodeValue_Enum_Scroll("Condition", self, 0 , [ new scrollItem("Equal", s_node_condition_type, 0),
new scrollItem("Not equal", s_node_condition_type, 1),
new scrollItem("Less ", s_node_condition_type, 2),
new scrollItem("Less or equal ", s_node_condition_type, 3),
new scrollItem("Greater ", s_node_condition_type, 4),
new scrollItem("Greater or equal", s_node_condition_type, 5), ])
.rejectArray();
inputs[2] = nodeValue_Float("Compare to", self, 0 )
.rejectArray();
inputs[3] = nodeValue("True", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 )
.setVisible(true, true);
inputs[4] = nodeValue("False", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 )
.setVisible(true, true);
inputs[5] = nodeValue_Enum_Scroll("Eval mode", self, 0 , ["Boolean", "Number compare", "Text compare" ])
.rejectArray();
inputs[6] = nodeValue_Bool("Boolean", self, false )
.setVisible(true, true)
.rejectArray();
inputs[7] = nodeValue_Text("Text 1", self, "" );
inputs[8] = nodeValue_Text("Text 2", self, "" );
input_display_list = [ 5,
["Condition", false], 0, 1, 2, 6, 7, 8,
["Result", true], 3, 4
]
outputs[0] = nodeValue_Output("Result", self, VALUE_TYPE.any, []);
outputs[1] = nodeValue_Output("Bool", self, VALUE_TYPE.boolean, false);
static step = function() { #region
var _mode = getInputData(5);
inputs[0].setVisible(_mode == 1, _mode == 1);
inputs[1].setVisible(_mode == 1);
inputs[2].setVisible(_mode == 1, _mode == 1);
inputs[6].setVisible(_mode == 0, _mode == 0);
inputs[7].setVisible(_mode == 2, _mode == 2);
inputs[8].setVisible(_mode == 2, _mode == 2);
inputs[3].setType(inputs[3].value_from == noone? VALUE_TYPE.any : inputs[3].value_from.type);
inputs[4].setType(inputs[4].value_from == noone? VALUE_TYPE.any : inputs[4].value_from.type);
} #endregion
static update = function(frame = CURRENT_FRAME) { #region
var _true = getInputData(3);
var _fals = getInputData(4);
var _mode = getInputData(5);
var _chck = getInputData(0);
var _cond = getInputData(1);
var _valu = getInputData(2);
var _bool = getInputData(6);
var _txt1 = getInputData(7);
var _txt2 = getInputData(8);
var res = false;
switch(_mode) {
case 0 : res = _bool; break;
case 1 :
switch(_cond) {
case 0 : res = _chck == _valu; break;
case 1 : res = _chck != _valu; break;
case 2 : res = _chck < _valu; break;
case 3 : res = _chck <= _valu; break;
case 4 : res = _chck > _valu; break;
case 5 : res = _chck >= _valu; break;
}
break;
case 2 : res = _txt1 == _txt2; break;
}
if(res) {
outputs[0].setValue(_true);
outputs[0].setType(inputs[3].type);
outputs[0].display_type = inputs[3].display_type;
} else {
outputs[0].setValue(_fals);
outputs[0].setType(inputs[4].type);
outputs[0].display_type = inputs[4].display_type;
}
outputs[1].setValue(res);
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
var val = outputs[1].getValue();
var frm = val? inputs[3] : inputs[4];
var to = outputs[0];
var c0 = value_color(frm.type);
draw_set_color(c0);
draw_set_alpha(0.5);
draw_line_width(frm.x, frm.y, to.x, to.y, _s * 4);
draw_set_alpha(1);
} #endregion
}