Pixel-Composer/scripts/node_honey_noise/node_honey_noise.gml
2024-08-08 11:57:51 +07:00

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function Node_Honeycomb_Noise(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Honeycomb Noise";
shader = sh_noise_honey;
inputs[1] = nodeValue_Vector("Position", self, [ 0, 0 ])
.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
inputs[2] = nodeValue_Vector("Scale", self, [ 2, 2 ]);
addShaderProp(SHADER_UNIFORM.float, "scale");
inputs[3] = nodeValue_Rotation("Rotation", self, 0);
addShaderProp(SHADER_UNIFORM.float, "rotation");
inputs[4] = nodeValue_Enum_Button("Mode", self, 0, [ "Hexagon", "Star" ]);
addShaderProp(SHADER_UNIFORM.integer, "mode");
inputs[5] = nodeValue_Float("Seed", self, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[5].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) })
addShaderProp(SHADER_UNIFORM.float, "seed");
inputs[6] = nodeValue_Int("Iteration", self, 1);
addShaderProp(SHADER_UNIFORM.integer, "iteration");
input_display_list = [ 5,
["Output", true], 0,
["Noise", false], 1, 2, 3, 4, 6.
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
}