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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Scene";
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//inputs[| 0] = nodeValue("Array in", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, [])
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// .setVisible(true, true);
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outputs[| 0] = nodeValue("Scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Scene, self);
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setIsDynamicInput(1);
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object_lists = [];
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static createNewInput = function() {
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var index = ds_list_size(inputs);
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inputs[| index] = nodeValue("Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Mesh, noone )
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.setVisible(true, true);
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}
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if(!LOADING && !APPENDING) createNewInput();
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static refreshDynamicInput = function() {
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var _l = ds_list_create();
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for( var i = 0; i < ds_list_size(inputs); i++ ) {
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if(i < input_fix_len || inputs[| i].value_from)
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ds_list_add(_l, inputs[| i]);
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else
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delete inputs[| i];
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}
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for( var i = 0; i < ds_list_size(_l); i++ )
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_l[| i].index = i;
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ds_list_destroy(inputs);
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inputs = _l;
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createNewInput();
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}
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static onValueFromUpdate = function(index) {
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if(index < input_fix_len) return;
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if(LOADING || APPENDING) return;
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refreshDynamicInput();
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}
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static update = function(frame = PROJECT.animator.current_frame) {
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object_lists = [];
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for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i += data_length ) {
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var _obj = inputs[| i].getValue();
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if(_obj == noone) continue;
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array_push(object_lists, _obj);
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}
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}
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static _submit = function(callback, params = {}, shader = noone) {
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for( var i = 0, n = array_length(object_lists); i < n; i++ )
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callback(object_lists[i], params, shader);
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}
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static submitShader = function(params = {}) { _submit(function(_obj, params) { _obj.submitShader(params); }, params); }
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static submitSel = function(params = {}) { _submit(function(_obj, params) { _obj.submitSel(params); }, params); }
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static submitUI = function(params = {}, shader = noone) { _submit(function(_obj, params, shader) { _obj.submitUI(params, shader); }, params); }
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static submit = function(params = {}, shader = noone) { _submit(function(_obj, params, shader) { _obj.submit(params, shader); }, params); }
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {}
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} |