Pixel-Composer/scripts/curve_bounce_function/curve_bounce_function.gml
2022-01-13 11:24:03 +07:00

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function draw_line_bounce(x0, y0, _w, _h, c0, c1, c2, c3) {
var SAMPLE = _w;
var _oy;
for(var i = 0; i <= SAMPLE; i++) {
var t = i / SAMPLE;
var _ry = eval_bounce(t, c0, c1, c2, c3);
var _ny = (_h? _ry : 1 - _ry) * abs(_h) + y0;
if(i) draw_line((i - 1) / SAMPLE * _w + x0, _oy, t * _w + x0, _ny);
_oy = _ny;
}
}
function eval_bounce(t, c0, c1, c2, c3) {
var amplitude = 1;
var len = c1;
var damp = c2;
var prev_bounce = -len / 2;
var next_bounce = prev_bounce;
var bounce = 1;
var max_bounce = 10;
while(1) {
prev_bounce = next_bounce;
next_bounce = min(next_bounce + len, 1);
if(next_bounce > t) break;
if(++bounce > max_bounce) break;
amplitude *= damp;
len *= damp;
}
if(bounce > max_bounce) return 1;
len = next_bounce - prev_bounce;
var phase = t - prev_bounce;
var range = c3 - c0;
var val = c0 + (1 - sin(phase / len * pi) * amplitude) * range;
return val;
}
function eval_curve_bounce(curve, t) {
return eval_bounce(t, curve[0], curve[1], curve[2], curve[3]);
}
function bounce_range(c0, c1, c2, c3) {
return [ min(c0, c1, c2, c3), max(c0, c1, c2, c3) ];
}