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https://github.com/Ttanasart-pt/Pixel-Composer.git
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52 lines
1.3 KiB
Plaintext
52 lines
1.3 KiB
Plaintext
function draw_line_bezier_cubic(x0, y0, _w, _h, c0, c1, c2, c3) {
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static SAMPLE = 32;
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var _oy;
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for(var i = 0; i <= SAMPLE; i++) {
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var t = i / SAMPLE;
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var _ry = eval_bezier_cubic(t, c0, c1, c2, c3);
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var _ny = (_h? _ry : 1 - _ry) * abs(_h) + y0;
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if(i) draw_line((i - 1) / SAMPLE * _w + x0, _oy, t * _w + x0, _ny);
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_oy = _ny;
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}
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}
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function eval_bezier_cubic(t, c0, c1, c2, c3) {
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return power(1 - t, 3) * c0 + 3 * power(1 - t, 2) * t * c1 + 3 * (1 - t) * power(t, 2) * c2 + power(t, 3) * c3;
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}
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function eval_curve_bezier_cubic(curve, t) {
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return eval_bezier_cubic(t, curve[0], curve[1], curve[2], curve[3]);
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}
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function bezier_range(c0, c1, c2, c3) {
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return [ min(c0, c1, c2, c3), max(c0, c1, c2, c3) ];
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}
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function bezier_interpol_x(a, b, t, iteration = 16) {
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var fx, _x = 0.5, _x1, slope;
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repeat(iteration) {
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fx = (3 * a - 3 * b + 1) * _x * _x * _x
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+ (3 * b - 6 * a) * _x * _x
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+ 3 * a * _x
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- t;
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slope = 3 * (3 * a - 3 * b + 1) * _x * _x
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+ 2 * (3 * b - 6 * a) * _x
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+ 3 * a;
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_x -= fx / slope;
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}
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return 3 * (1 - _x) * _x * _x + _x * _x * _x;
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}
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function ease_cubic_in(rat) {
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return rat * rat * rat;
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}
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function ease_cubic_out(rat) {
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return 1 - power(1 - rat, 3);
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}
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function ease_cubic_inout(rat) {
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return rat < 0.5 ? 4 * power(rat, 3) : 1 - power(-2 * rat + 2, 3) / 2;
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} |