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https://github.com/Ttanasart-pt/Pixel-Composer.git
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65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
function Node_create_Bloom(_x, _y) {
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var node = new Node_Bloom(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Bloom(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Bloom";
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uniform_size = shader_get_uniform(sh_bloom_pass1, "size");
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uniform_tole = shader_get_uniform(sh_bloom_pass1, "tolerance");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
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.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
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inputs[| 2] = nodeValue(2, "Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
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inputs[| 3] = nodeValue(3, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .25)
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.setDisplay(VALUE_DISPLAY.slider, [ 0, 2, 0.01]);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index) {
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var _size = _data[1];
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var _tole = _data[2];
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var _stre = _data[3];
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var pass1 = surface_create_valid(surface_get_width(_outSurf), surface_get_height(_outSurf));
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surface_set_target(pass1);
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draw_clear_alpha(c_black, 1);
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shader_set(sh_bloom_pass1);
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shader_set_uniform_f(uniform_size, _size);
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shader_set_uniform_f(uniform_tole, _tole);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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surface_reset_target();
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pass1 = surface_apply_gaussian(pass1, _size, true, c_black, 1);
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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var uniform_foreground = shader_get_sampler_index(sh_blend_add_alpha_adj, "fore");
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var uniform_opacity = shader_get_uniform(sh_blend_add_alpha_adj, "opacity");
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shader_set(sh_blend_add_alpha_adj);
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texture_set_stage(uniform_foreground, surface_get_texture(pass1));
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shader_set_uniform_f(uniform_opacity, _stre);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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surface_free(pass1);
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return _outSurf;
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}
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} |