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15 lines
394 B
Plaintext
15 lines
394 B
Plaintext
globalvar MATRIX_IDENTITY;
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MATRIX_IDENTITY = matrix_build_identity();
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#region format
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vertex_format_begin();
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vertex_format_add_position();
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vertex_format_add_color();
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global.format_pc = vertex_format_end();
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#endregion
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function vertex_add_pt(vertex, position, texture) {
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vertex_position_3d(vertex, position[0], position[1], position[2]);
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vertex_texcoord(vertex, texture[0], texture[1]);
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} |