mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
57 lines
No EOL
1.3 KiB
GLSL
57 lines
No EOL
1.3 KiB
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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#define MAX_RAD 64
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uniform vec2 dimension;
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uniform int radius;
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void main () {
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gl_FragColor = texture2D(gm_BaseTexture, v_vTexcoord);
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vec2 tx = 1. / dimension;
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float n = float((radius + 1) * (radius + 1));
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vec3 m[4];
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vec3 s[4];
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vec3 c;
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for (int k = 0; k < 4; ++k) {
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m[k] = vec3(0.0);
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s[k] = vec3(0.0);
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}
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for (int j = 0; j <= MAX_RAD; j++)
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for (int i = 0; i <= MAX_RAD; i++) {
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if(i > radius) continue;
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if(j > radius) break;
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c = texture2D(gm_BaseTexture, v_vTexcoord + vec2(-i, -j) * tx).rgb;
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m[0] += c;
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s[0] += c * c;
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c = texture2D(gm_BaseTexture, v_vTexcoord + vec2( i, -j) * tx).rgb;
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m[1] += c;
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s[1] += c * c;
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c = texture2D(gm_BaseTexture, v_vTexcoord + vec2( i, j) * tx).rgb;
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m[2] += c;
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s[2] += c * c;
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c = texture2D(gm_BaseTexture, v_vTexcoord + vec2(-i, j) * tx).rgb;
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m[3] += c;
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s[3] += c * c;
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}
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float min_sigma2 = 100.;
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for (int k = 0; k < 4; k++) {
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m[k] /= n;
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s[k] = abs(s[k] / n - m[k] * m[k]);
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float sigma2 = s[k].r + s[k].g + s[k].b;
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if (sigma2 < min_sigma2) {
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min_sigma2 = sigma2;
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gl_FragColor = vec4(m[k], 1.0);
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}
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}
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} |