mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 06:26:42 +01:00
62 lines
No EOL
2.3 KiB
Text
62 lines
No EOL
2.3 KiB
Text
function draw_line_round(x1, y1, x2, y2, w, stCap = true, edCap = true, sample = 8) {
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draw_line_width(x1, y1, x2, y2, w);
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draw_set_circle_precision(sample);
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var dir = point_direction(x1, y1, x2, y2) + 90;
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if(stCap) draw_circle(x1, y1, w/2, false);
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if(edCap) draw_circle(x2, y2, w/2, false);
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}
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function draw_line_round_color(x1, y1, x2, y2, w, c1, c2, stCap = true, edCap = true) {
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draw_line_width_color(x1, y1, x2, y2, w, c1, c2);
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draw_set_circle_precision(8);
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if(stCap) {
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draw_set_color(c1);
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draw_circle(x1, y1, w/2, false);
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}
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if(edCap) {
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draw_set_color(c2);
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draw_circle(x2, y2, w/2, false);
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}
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}
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function draw_line_round_arrow(x1, y1, x2, y2, w, as = 4) {
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draw_line_round(x1, y1, x2, y2, w);
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var a = point_direction(x1, y1, x2, y2);
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draw_triangle(x2 + lengthdir_x(as * w, a + 120 * 0), y2 + lengthdir_y(as * w, a + 120 * 0),
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x2 + lengthdir_x(as * w, a + 120 * 1), y2 + lengthdir_y(as * w, a + 120 * 1),
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x2 + lengthdir_x(as * w, a + 120 * 2), y2 + lengthdir_y(as * w, a + 120 * 2),
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false);
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}
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function draw_line_round_arrow_scale(x1, y1, x2, y2, w, as = 4) {
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draw_line_round(x1, y1, x2, y2, w);
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var a = point_direction(x1, y1, x2, y2) + 45;
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draw_triangle(x2 + lengthdir_x(as * w, a + 90 * 0), y2 + lengthdir_y(as * w, a + 90 * 0),
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x2 + lengthdir_x(as * w, a + 90 * 1), y2 + lengthdir_y(as * w, a + 90 * 1),
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x2 + lengthdir_x(as * w, a + 90 * 2), y2 + lengthdir_y(as * w, a + 90 * 2),
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false);
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draw_triangle(x2 + lengthdir_x(as * w, a + 90 * 0), y2 + lengthdir_y(as * w, a + 90 * 0),
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x2 + lengthdir_x(as * w, a + 90 * 2), y2 + lengthdir_y(as * w, a + 90 * 2),
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x2 + lengthdir_x(as * w, a + 90 * 3), y2 + lengthdir_y(as * w, a + 90 * 3),
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false);
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}
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function draw_line_round_arrow_block(x1, y1, x2, y2, w, as = 4) {
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draw_line_round(x1, y1, x2, y2, w);
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var a = point_direction(x1, y1, x2, y2);
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draw_primitive_begin(pr_trianglestrip);
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draw_vertex(x2 + lengthdir_x(as * w, a + 90 * 0), y2 + lengthdir_y(as * w, a + 90 * 0));
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draw_vertex(x2 + lengthdir_x(as * w, a + 90 * 1), y2 + lengthdir_y(as * w, a + 90 * 1));
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draw_vertex(x2 + lengthdir_x(as * w, a + 90 * 3), y2 + lengthdir_y(as * w, a + 90 * 3));
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draw_vertex(x2 + lengthdir_x(as * w, a + 90 * 2), y2 + lengthdir_y(as * w, a + 90 * 2));
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draw_primitive_end();
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} |