mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 06:26:42 +01:00
75 lines
No EOL
2.4 KiB
Text
75 lines
No EOL
2.4 KiB
Text
function Node_Polar(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Polar";
|
|
|
|
newInput(0, nodeValue_Surface("Surface in", self));
|
|
|
|
newInput(1, nodeValue_Surface("Mask", self));
|
|
|
|
newInput(2, nodeValue_Float("Mix", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
newInput(3, nodeValue_Bool("Active", self, true));
|
|
active_index = 3;
|
|
|
|
newInput(4, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
|
|
|
|
newInput(5, nodeValue_Bool("Invert", self, false))
|
|
|
|
newInput(6, nodeValue_Float("Blend", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(11);
|
|
|
|
__init_mask_modifier(1); // inputs 7, 8,
|
|
|
|
newInput(9, nodeValue_Enum_Scroll("Radius mode", self, 0, [ new scrollItem("Linear", s_node_curve, 2),
|
|
new scrollItem("Inverse Square", s_node_curve, 1),
|
|
new scrollItem("Logarithm", s_node_curve, 3), ]));
|
|
|
|
newInput(10, nodeValue_Bool("Swap", self, false));
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(11, nodeValueMap("Blend map", self));
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(12, nodeValue_Vec2("Tile", self, [ 1, 1 ] ));
|
|
|
|
newInput(13, nodeValue_Rotation_Range("Range", self, [ 0, 360 ]));
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [ 3, 4,
|
|
["Surfaces", false], 0, 1, 2, 7, 8, 12,
|
|
["Effect", false], 5, 6, 11, 9, 10, 13,
|
|
]
|
|
|
|
attribute_surface_depth();
|
|
attribute_interpolation();
|
|
|
|
static step = function() {
|
|
__step_mask_modifier();
|
|
inputs[6].mappableStep();
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
|
|
surface_set_shader(_outSurf, sh_polar);
|
|
shader_set_interpolation( _data[0]);
|
|
shader_set_i("invert", _data[5]);
|
|
shader_set_i("distMode", _data[9]);
|
|
shader_set_f_map("blend", _data[6], _data[11], inputs[6]);
|
|
shader_set_i("swap", _data[10]);
|
|
shader_set_2("tile", _data[12]);
|
|
shader_set_2("range", _data[13]);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
__process_mask_modifier(_data);
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[1], _data[2]);
|
|
_outSurf = channel_apply(_data[0], _outSurf, _data[4]);
|
|
|
|
return _outSurf;
|
|
}
|
|
} |