Pixel-Composer/shaders/sh_lum2alpha/sh_lum2alpha.fsh
Tanasart 3f3789c54d Fix
2023-12-02 20:30:27 +07:00

17 lines
350 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform vec4 color;
uniform float intensity;
void main() {
vec4 samp = texture2D( gm_BaseTexture, v_vTexcoord );
float bright = dot(samp.rgb, vec3(0.2126, 0.7152, 0.0722));
vec4 col = color;
col.a *= bright * intensity;
gl_FragColor = col;
}