mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
93 lines
2.0 KiB
GLSL
93 lines
2.0 KiB
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform float seed;
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uniform float strength;
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uniform float dist;
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uniform int useMap;
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uniform sampler2D strengthMap;
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uniform int gradient_blend;
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uniform vec4 gradient_color[16];
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uniform float gradient_time[16];
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uniform int gradient_keys;
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uniform float alpha_curve[4];
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vec4 gradientEval(in float prog) {
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vec4 col = vec4(0.);
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for(int i = 0; i < 16; i++) {
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if(gradient_time[i] == prog) {
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col = gradient_color[i];
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break;
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} else if(gradient_time[i] > prog) {
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if(i == 0)
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col = gradient_color[i];
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else {
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if(gradient_blend == 0)
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col = mix(gradient_color[i - 1], gradient_color[i], (prog - gradient_time[i - 1]) / (gradient_time[i] - gradient_time[i - 1]));
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else if(gradient_blend == 1)
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col = gradient_color[i - 1];
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}
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break;
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}
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if(i >= gradient_keys - 1) {
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col = gradient_color[gradient_keys - 1];
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break;
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}
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}
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return col;
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}
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float curveEval(in float curve[4], in float prog) {
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return pow(1. - prog, 3.) * curve[0] +
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3. * pow(1. - prog, 2.) * prog * curve[1] +
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3. * (1. - prog) * pow(prog, 2.) * curve[2] +
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pow(prog, 3.) * curve[3];
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}
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float frandom (in vec2 st, in float _seed) {
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float f = fract(sin(dot(st.xy, vec2(12.9898, 78.233)) * mod(15.15 + seed, 32.156 + _seed) * 12.588) * 43758.5453123);
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f = f * 2. - 1.;
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return f;
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}
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vec2 vrandom (in vec2 st) {
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return vec2(frandom(st, 165.84), frandom(st, 98.01));
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}
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void main() {
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vec2 _pos = v_vTexcoord;
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float str = strength;
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vec2 _vec = vrandom(_pos) * str * dist;
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if(useMap == 1) {
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vec4 _map = texture2D( strengthMap, _pos);
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_vec.x *= _map.r;
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_vec.y *= _map.g;
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str *= dot(_map.rg, _map.rg);
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}
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str += frandom(_pos, 12.01) * abs(.1) * str;
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vec2 _new_pos = _pos - _vec;
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vec4 _col;
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if(_new_pos == clamp(_new_pos, 0., 1.)) {
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_col = texture2D( gm_BaseTexture, _pos - _vec );
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_col.rgb *= gradientEval(str).rgb;
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_col.a *= curveEval(alpha_curve, str);
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} else {
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_col = vec4(0.);
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}
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gl_FragColor = _col;
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}
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