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https://github.com/Ttanasart-pt/Pixel-Composer.git
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38 lines
721 B
GLSL
38 lines
721 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform vec2 position;
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uniform float amount;
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void main() {
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vec2 pos = v_vTexcoord - position;
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float _cell = 1. / (amount * 2.);
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float _xind = floor(pos.x / _cell);
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float _yind = floor(pos.y / _cell);
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float _xcell = mod(pos.x, _cell);
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float _ycell = mod(pos.y, _cell);
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float _x = _xcell;
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float _y = _ycell;
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if(mod(_xind, 2.) == 1.)
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_x = _cell - _xcell;
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if(mod(_yind, 2.) == 1.) {
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if(_x > _y)
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gl_FragColor = vec4(vec3(0.), 1.);
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else
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gl_FragColor = vec4(vec3(1.), 1.);
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} else {
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if(_x > _y)
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gl_FragColor = vec4(vec3(1.), 1.);
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else
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gl_FragColor = vec4(vec3(0.), 1.);
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}
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}
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