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https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
83 lines
3.0 KiB
Plaintext
83 lines
3.0 KiB
Plaintext
function Node_Threshold(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Threshold";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Brightness", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 2] = nodeValue("Brightness Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider)
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.setMappable(13);
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inputs[| 3] = nodeValue("Brightness Smoothness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 5] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 6] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 6;
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inputs[| 7] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 8] = nodeValue("Alpha Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider)
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.setMappable(14);
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inputs[| 9] = nodeValue("Alpha Smoothness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 10] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
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.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
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__init_mask_modifier(4); // inputs 11, 12
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 13] = nodeValueMap("Brightness map", self);
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inputs[| 14] = nodeValueMap("Alpha map", self);
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//////////////////////////////////////////////////////////////////////////////////////////////////
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 6, 10,
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["Surfaces", true], 0, 4, 5, 11, 12,
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["Brightness", true, 1], 2, 13, 3,
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["Alpha", true, 7], 8, 14, 9,
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];
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attribute_surface_depth();
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static step = function() { #region
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__step_mask_modifier();
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inputs[| 2].mappableStep();
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inputs[| 8].mappableStep();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_shader(_outSurf, sh_threshold);
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shader_set_i("bright", _data[1]);
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shader_set_f_map("brightThreshold", _data[2], _data[13], inputs[| 2]);
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shader_set_f("brightSmooth", _data[3]);
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shader_set_i("alpha", _data[7]);
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shader_set_f_map("alphaThreshold", _data[8], _data[14], inputs[| 8]);
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shader_set_f("alphaSmooth", _data[9]);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[10]);
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return _outSurf;
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} #endregion
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}
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