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16 lines
336 B
GLSL
16 lines
336 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform sampler2D bg, fg;
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void main() {
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vec4 _bc = texture2D(bg, v_vTexcoord);
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vec4 _fc = texture2D(fg, v_vTexcoord);
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// gl_FragColor = _fc; return;
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gl_FragColor = _bc;
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if(_fc.a == 0.) return;
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gl_FragColor = _bc.a == 0.? v_vColour : vec4(0.);
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}
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