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https://github.com/Ttanasart-pt/Pixel-Composer.git
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53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
function Node_create_Blur_Directional(_x, _y) {
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var node = new Node_Blur_Directional(_x, _y);
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ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
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}
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function Node_Blur_Directional(_x, _y) : Node_Processor(_x, _y) constructor {
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name = "Blur_Directional";
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uniform_str = shader_get_uniform(sh_blur_directional, "strength");
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uniform_dir = shader_get_uniform(sh_blur_directional, "direction");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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inputs[| 2] = nodeValue(2, "Direction", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
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static drawOverlay = function(_active, _x, _y, _s, _mx, _my) {
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var _surf = outputs[| 0].getValue();
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_frame];
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}
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var ww = surface_get_width(_surf);
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var hh = surface_get_height(_surf);
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inputs[| 2].drawOverlay(_active, _x + ww / 2 * _s, _y + hh / 2 * _s, _s, _mx, _my);
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}
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function process_data(_outSurf, _data, _output_index) {
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var _str = _data[1];
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var _dir = _data[2];
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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shader_set(sh_blur_directional);
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shader_set_uniform_f(uniform_str, _str);
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shader_set_uniform_f(uniform_dir, _dir + 90);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |