Pixel-Composer/scripts/node_level/node_level.gml
2022-01-13 11:24:03 +07:00

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function Node_create_Level(_x, _y) {
var node = new Node_Level(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Level(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Level";
uniform_black = shader_get_uniform(sh_level, "black");
uniform_white = shader_get_uniform(sh_level, "white");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Black", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
inputs[| 2] = nodeValue(2, "White", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
function process_data(_outSurf, _data, _output_index) {
var _black = _data[1];
var _white = _data[2];
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
shader_set(sh_level);
shader_set_uniform_f(uniform_black, _black);
shader_set_uniform_f(uniform_white, _white);
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}