Pixel-Composer/scripts/node_texture_remap/node_texture_remap.gml
2022-01-13 11:24:03 +07:00

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function Node_create_Texture_Remap(_x, _y) {
var node = new Node_Texture_Remap(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Texture_Remap(_x, _y) : Node_Processor(_x, _y) constructor {
name = "Texture remap";
uniform_map = shader_get_sampler_index(sh_texture_remap, "map");
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "RG Map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
function process_data(_outSurf, _data, _output_index) {
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
if(_data[1]) {
shader_set(sh_texture_remap);
texture_set_stage(uniform_map, surface_get_texture(_data[1]));
draw_surface_safe(_data[0], 0, 0);
shader_reset();
}
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}