mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
71 lines
No EOL
2.1 KiB
Text
71 lines
No EOL
2.1 KiB
Text
function Node_Blur_Shape(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Shape Blur";
|
|
|
|
newInput(0, nodeValue_Surface("Surface in", self));
|
|
newInput(1, nodeValue_Surface("Blur Shape", self));
|
|
|
|
newInput(2, nodeValue_Surface("Blur mask", self));
|
|
|
|
newInput(3, nodeValue_Surface("Mask", self));
|
|
|
|
newInput(4, nodeValue_Float("Mix", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
newInput(5, nodeValue_Bool("Active", self, true));
|
|
active_index = 5;
|
|
|
|
newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
|
|
|
|
newInput(7, nodeValue_Enum_Button("Mode", self, 0, [ "Blur", "Max" ]));
|
|
|
|
__init_mask_modifier(3); // inputs 8, 9,
|
|
|
|
newInput(10, nodeValue_Bool("Gamma Correction", self, false));
|
|
|
|
input_display_list = [ 5, 6,
|
|
["Surfaces", true], 0, 3, 4, 8, 9,
|
|
["Blur", false], 7, 1, 2, 10,
|
|
];
|
|
|
|
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
attribute_oversample();
|
|
|
|
static step = function() { #region
|
|
__step_mask_modifier();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
if(!is_surface(_data[0])) return _outSurf;
|
|
|
|
var _samp = struct_try_get(attributes, "oversample");
|
|
var _blur = _data[1];
|
|
var _mask = _data[2];
|
|
var _mode = _data[7];
|
|
var _gam = _data[9];
|
|
|
|
surface_set_shader(_outSurf, sh_blur_shape);
|
|
shader_set_f("dimension", surface_get_dimension(_data[0]));
|
|
shader_set_f("blurMaskDimension", surface_get_dimension(_blur));
|
|
var b = shader_set_surface("blurMask", _blur);
|
|
shader_set_i("sampleMode", _samp);
|
|
shader_set_i("mode", _mode);
|
|
shader_set_i("mode", _mode);
|
|
shader_set_i("gamma", _gam);
|
|
|
|
gpu_set_tex_filter_ext(b, true);
|
|
|
|
shader_set_i("useMask", is_surface(_mask));
|
|
shader_set_surface("mask", _mask);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
surface_reset_shader();
|
|
|
|
__process_mask_modifier(_data);
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
|
|
_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |