mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
327 lines
No EOL
9.2 KiB
Text
327 lines
No EOL
9.2 KiB
Text
enum MATH_OPERATOR {
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add,
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subtract,
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multiply,
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divide,
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power,
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root,
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sin,
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cos,
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tan,
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modulo,
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floor,
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ceiling,
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round,
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lerp,
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abs,
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clamp,
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snap,
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}
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#region create
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global.node_math_keys = [ "add", "subtract", "multiply", "divide", "power", "root", "+", "-", "*", "/", "^",
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"sin", "cos", "tan",
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"modulo",
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"round", "ceiling", "floor",
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"lerp", "abs",
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"clamp", "snap" ];
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function Node_create_Math(_x, _y, _group = noone, _param = {}) {
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var query = struct_try_get(_param, "query", "");
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var node = new Node_Math(_x, _y, _group).skipDefault();
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switch(query) { #region
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case "add" :
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case "+" :
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node.inputs[0].setValue(MATH_OPERATOR.add); break;
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case "subtract" :
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case "-" :
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node.inputs[0].setValue(MATH_OPERATOR.subtract); break;
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case "multiply" :
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case "*" :
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node.inputs[0].setValue(MATH_OPERATOR.multiply); break;
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case "divide" :
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case "/" :
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node.inputs[0].setValue(MATH_OPERATOR.divide); break;
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case "power" :
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case "^" :
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node.inputs[0].setValue(MATH_OPERATOR.power); break;
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case "root" : node.inputs[0].setValue(MATH_OPERATOR.root); break;
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case "sin" : node.inputs[0].setValue(MATH_OPERATOR.sin); break;
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case "cos" : node.inputs[0].setValue(MATH_OPERATOR.cos); break;
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case "tan" : node.inputs[0].setValue(MATH_OPERATOR.tan); break;
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case "modulo" : node.inputs[0].setValue(MATH_OPERATOR.modulo); break;
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case "floor" : node.inputs[0].setValue(MATH_OPERATOR.floor); break;
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case "ceiling" : node.inputs[0].setValue(MATH_OPERATOR.ceiling); break;
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case "round" : node.inputs[0].setValue(MATH_OPERATOR.round); break;
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case "lerp" : node.inputs[0].setValue(MATH_OPERATOR.lerp); break;
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case "abs" : node.inputs[0].setValue(MATH_OPERATOR.abs); break;
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case "clamp" : node.inputs[0].setValue(MATH_OPERATOR.clamp); break;
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case "snap" : node.inputs[0].setValue(MATH_OPERATOR.snap); break;
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} #endregion
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return node;
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}
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#endregion
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function Node_Math(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Math";
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color = COLORS.node_blend_number;
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setDimension(96, 48);
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newInput(0, nodeValue_Enum_Scroll("Type", self, 0, [
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/* 0 - 9*/ "Add", "Subtract", "Multiply", "Divide", "Power", "Root", "Sin", "Cos", "Tan", "Modulo",
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/*10 - 20*/ "Floor", "Ceil", "Round", "Lerp", "Abs", "Clamp", "Snap" ]))
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.rejectArray();
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newInput(1, nodeValue_Float("a", self, 0))
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.setVisible(true, true);
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newInput(2, nodeValue_Float("b", self, 0))
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.setVisible(true, true);
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newInput(3, nodeValue_Bool("Degree angle", self, true));
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newInput(4, nodeValue_Bool("To integer", self, false));
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newInput(5, nodeValue_Float("Amount", self, 0));
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input_display_list = [
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0, 1, 2, 5, 3, 4,
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]
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outputs[0] = nodeValue_Output("Result", self, VALUE_TYPE.float, 0);
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use_mod = 0;
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use_deg = false;
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static onValueUpdate = function(index = 0) {
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if(index != 0) return;
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var _type = inputs[0].getValue();
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switch(_type) {
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case MATH_OPERATOR.add : setDisplayName("Add") break;
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case MATH_OPERATOR.subtract : setDisplayName("Subtract"); break;
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case MATH_OPERATOR.multiply : setDisplayName("Multiply"); break;
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case MATH_OPERATOR.divide : setDisplayName("Divide"); break;
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case MATH_OPERATOR.power : setDisplayName("Power"); break;
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case MATH_OPERATOR.root : setDisplayName("Root"); break;
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case MATH_OPERATOR.sin : setDisplayName("Sin"); break;
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case MATH_OPERATOR.cos : setDisplayName("Cos"); break;
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case MATH_OPERATOR.tan : setDisplayName("Tan"); break;
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case MATH_OPERATOR.modulo : setDisplayName("Modulo"); break;
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case MATH_OPERATOR.floor : setDisplayName("Floor"); break;
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case MATH_OPERATOR.ceiling : setDisplayName("Ceiling"); break;
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case MATH_OPERATOR.round : setDisplayName("Round"); break;
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case MATH_OPERATOR.lerp : setDisplayName("Lerp"); break;
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case MATH_OPERATOR.abs : setDisplayName("Abs"); break;
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case MATH_OPERATOR.clamp : setDisplayName("Clamp"); break;
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case MATH_OPERATOR.snap : setDisplayName("Snap"); break;
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}
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}
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static _eval = function(a, b, c = 0) {
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switch(use_mod) {
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case MATH_OPERATOR.add : return a + b;
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case MATH_OPERATOR.subtract : return a - b;
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case MATH_OPERATOR.multiply : return a * b;
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case MATH_OPERATOR.divide : return b == 0? 0 : a / b;
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case MATH_OPERATOR.power : return power(a, b);
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case MATH_OPERATOR.root : return b == 0? 0 : power(a, 1 / b);
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case MATH_OPERATOR.sin : return sin(use_deg? degtorad(a) : a) * b;
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case MATH_OPERATOR.cos : return cos(use_deg? degtorad(a) : a) * b;
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case MATH_OPERATOR.tan : return tan(use_deg? degtorad(a) : a) * b;
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case MATH_OPERATOR.modulo : return safe_mod(a, b);
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case MATH_OPERATOR.floor : return floor(a);
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case MATH_OPERATOR.ceiling : return ceil(a);
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case MATH_OPERATOR.round : return round(a);
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case MATH_OPERATOR.lerp : return lerp(a, b, c);
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case MATH_OPERATOR.abs : return abs(a);
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case MATH_OPERATOR.clamp : return clamp(a, b, c);
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case MATH_OPERATOR.snap : return value_snap(a, b);
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}
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return 0;
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}
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static step = function() {
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var mode = getInputData(0);
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switch(mode) {
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case MATH_OPERATOR.sin :
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case MATH_OPERATOR.cos :
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case MATH_OPERATOR.tan :
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inputs[3].setVisible(true);
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break;
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default:
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inputs[3].setVisible(false);
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break;
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}
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switch(mode) {
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case MATH_OPERATOR.round :
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case MATH_OPERATOR.floor :
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case MATH_OPERATOR.ceiling :
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inputs[4].setVisible(true);
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var int = getInputData(4);
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if(int) outputs[0].setType(VALUE_TYPE.integer);
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else outputs[0].setType(VALUE_TYPE.float);
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break;
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default:
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inputs[4].setVisible(false);
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outputs[0].setType(VALUE_TYPE.float);
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break;
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}
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inputs[5].setVisible(false);
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switch(mode) {
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case MATH_OPERATOR.add :
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case MATH_OPERATOR.subtract :
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case MATH_OPERATOR.multiply :
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case MATH_OPERATOR.divide :
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case MATH_OPERATOR.power :
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case MATH_OPERATOR.root :
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case MATH_OPERATOR.modulo :
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inputs[2].name = "b";
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inputs[2].setVisible(true, true);
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break;
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case MATH_OPERATOR.sin :
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case MATH_OPERATOR.cos :
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case MATH_OPERATOR.tan :
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inputs[2].name = "Amplitude";
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inputs[2].setVisible(true, true);
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break;
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case MATH_OPERATOR.floor :
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case MATH_OPERATOR.ceiling :
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case MATH_OPERATOR.round :
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case MATH_OPERATOR.abs :
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inputs[2].setVisible(false);
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break;
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case MATH_OPERATOR.lerp :
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inputs[2].name = "To";
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inputs[5].name = "Amount";
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inputs[2].setVisible(true, true);
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inputs[5].setVisible(true, true);
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break;
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case MATH_OPERATOR.clamp :
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inputs[2].name = "Min";
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inputs[5].name = "Max";
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inputs[2].setVisible(true, true);
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inputs[5].setVisible(true, true);
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break;
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case MATH_OPERATOR.snap :
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inputs[2].name = "Snap";
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inputs[2].setVisible(true, true);
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break;
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default: return;
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}
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}
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function evalArray(a, b, c = 0) {
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var _as = is_array(a);
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var _bs = is_array(b);
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var _cs = is_array(c);
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if(!_as && !_bs && !_cs)
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return _eval(a, b, c);
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if(!_as) a = [ a ];
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if(!_bs) b = [ b ];
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if(!_cs) c = [ c ];
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var al = array_length(a);
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var bl = array_length(b);
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var cl = array_length(c);
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var amo = max(al, bl, cl);
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var val = array_create(amo);
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for( var i = 0; i < amo; i++ )
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val[i] = evalArray(
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array_safe_get(a, i,, ARRAY_OVERFLOW.loop),
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array_safe_get(b, i,, ARRAY_OVERFLOW.loop),
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array_safe_get(c, i,, ARRAY_OVERFLOW.loop),
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);
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return val;
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}
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static update = function(frame = CURRENT_FRAME) {
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use_mod = getInputData(0);
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use_deg = getInputData(3);
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var a = getInputData(1);
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var b = getInputData(2);
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var c = getInputData(5);
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var val = evalArray(a, b, c);
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outputs[0].setValue(val);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var str = "";
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switch(getInputData(0)) {
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case MATH_OPERATOR.add : str = "+"; break;
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case MATH_OPERATOR.subtract : str = "-"; break;
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case MATH_OPERATOR.multiply : str = "*"; break;
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case MATH_OPERATOR.divide : str = "/"; break;
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case MATH_OPERATOR.power : str = "pow"; break;
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case MATH_OPERATOR.root : str = "root"; break;
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case MATH_OPERATOR.sin : str = "sin"; break;
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case MATH_OPERATOR.cos : str = "cos"; break;
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case MATH_OPERATOR.tan : str = "tan"; break;
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case MATH_OPERATOR.modulo : str = "mod"; break;
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case MATH_OPERATOR.floor : str = "floor"; break;
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case MATH_OPERATOR.ceiling : str = "ceil"; break;
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case MATH_OPERATOR.round : str = "round"; break;
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case MATH_OPERATOR.lerp : str = "lerp"; break;
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case MATH_OPERATOR.abs : str = "abs"; break;
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case MATH_OPERATOR.clamp : str = "clamp"; break;
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case MATH_OPERATOR.snap : str = "snap"; break;
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default: return;
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}
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var bbox = drawGetBbox(xx, yy, _s);
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var ss = string_scale(str, bbox.w, bbox.h);
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draw_text_transformed(bbox.xc, bbox.yc, str, ss * 0.8, ss * 0.8, 0);
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}
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} |