Pixel-Composer/scripts/node_lua_global/node_lua_global.gml
2024-08-08 11:57:51 +07:00

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function Node_Lua_Global(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Lua Global";
preview_channel = 1;
inputs[0] = nodeValue_Text("Lua code", self, "", o_dialog_lua_reference)
.setDisplay(VALUE_DISPLAY.codeLUA);
inputs[1] = nodeValue_Enum_Scroll("Run order", self, 0, [ "On start", "Every frame" ]);
inputs[2] = nodeValue("Execution thread", self, JUNCTION_CONNECT.input, VALUE_TYPE.node, noone)
.setVisible(false, true);
outputs[0] = nodeValue_Output("Execution thread", self, VALUE_TYPE.node, noone );
input_display_list = [
["Main", false], 2, 1, 0,
];
lua_state = lua_create();
is_beginning = false;
static getState = function() { #region
if(inputs[2].value_from == noone) return lua_state;
return inputs[2].value_from.node.getState();
} #endregion
static update = function(frame = CURRENT_FRAME) { #region
var _code = getInputData(0);
var _type = getInputData(1);
update_on_frame = _type;
lua_projectData(getState());
try { lua_add_code(getState(), _code); }
catch(e) { noti_warning(exception_print(e),, self); }
} #endregion
static onDestroy = function() {
lua_state_destroy(lua_state);
}
static onRestore = function() {
lua_state = lua_create();
}
}