Pixel-Composer/scripts/node_noise_simplex/node_noise_simplex.gml
2024-08-08 11:57:51 +07:00

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function Node_Noise_Simplex(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Simplex Noise";
inputs[0] = nodeValue_Dimension(self);
inputs[1] = nodeValue_Vector("Position", self, [ 0, 0, 0 ] );
inputs[2] = nodeValue_Vector("Scale", self, [ 1, 1 ] )
.setMappable(8);
inputs[3] = nodeValue_Int("Iteration", self, 1 )
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
.setMappable(9);
inputs[4] = nodeValue_Enum_Button("Color mode", self, 0, [ "Greyscale", "RGB", "HSV" ]);
inputs[5] = nodeValue_Slider_Range("Color R range", self, [ 0, 1 ]);
inputs[6] = nodeValue_Slider_Range("Color G range", self, [ 0, 1 ]);
inputs[7] = nodeValue_Slider_Range("Color B range", self, [ 0, 1 ]);
//////////////////////////////////////////////////////////////////////////////////
inputs[8] = nodeValueMap("Scale map", self);
inputs[9] = nodeValueMap("Iteration map", self);
//////////////////////////////////////////////////////////////////////////////////
inputs[10] = nodeValue_Rotation("Rotation", self, 0);
input_display_list = [
["Output", false], 0,
["Noise", false], 1, 10, 2, 8, 3, 9,
["Render", false], 4, 5, 6, 7,
];
outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
attribute_surface_depth();
static step = function() { #region
var _col = getInputData(4);
inputs[5].setVisible(_col != 0);
inputs[6].setVisible(_col != 0);
inputs[7].setVisible(_col != 0);
inputs[5].name = _col == 1? "Color R range" : "Color H range";
inputs[6].name = _col == 1? "Color G range" : "Color S range";
inputs[7].name = _col == 1? "Color B range" : "Color V range";
inputs[2].mappableStep();
inputs[3].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _pos = _data[1];
var _col = _data[4];
var _clr = _data[5];
var _clg = _data[6];
var _clb = _data[7];
var _ang = _data[10];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
surface_set_shader(_outSurf, sh_simplex);
shader_set_f("dimension", _dim);
shader_set_3("position", _pos);
shader_set_f("rotation", degtorad(_ang));
shader_set_f_map("scale", _data[2], _data[8], inputs[2]);
shader_set_f_map("iteration", _data[3], _data[9], inputs[3]);
shader_set_i("colored", _col);
shader_set_2("colorRanR", _clr);
shader_set_2("colorRanG", _clg);
shader_set_2("colorRanB", _clb);
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
surface_reset_shader();
return _outSurf;
}
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
var _hov = false;
var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
}
}