mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
44 lines
1,018 B
GLSL
44 lines
1,018 B
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform int edge;
|
|
|
|
uniform vec2 width;
|
|
uniform int widthUseSurf;
|
|
uniform sampler2D widthSurf;
|
|
|
|
uniform float blend;
|
|
uniform float smooth;
|
|
|
|
void main() {
|
|
float wid = width.x;
|
|
float widMax = max(width.x, width.y);
|
|
if(widthUseSurf == 1) {
|
|
vec4 _vMap = texture2D( widthSurf, v_vTexcoord );
|
|
wid = mix(width.x, width.y, (_vMap.r + _vMap.g + _vMap.b) / 3.);
|
|
}
|
|
|
|
float bnd = 1. - blend;
|
|
vec4 off;
|
|
float m = 0.;
|
|
vec2 v = 1. - max(vec2(0.), (1. - abs(v_vTexcoord - 0.5) * 2.) / wid - bnd) / (1. - bnd);
|
|
|
|
vec4 c1 = texture2D( gm_BaseTexture, v_vTexcoord );
|
|
vec4 c2;
|
|
|
|
if(edge == 0) {
|
|
m = v.x;
|
|
c2 = texture2D( gm_BaseTexture, vec2(fract(v_vTexcoord.x + 0.5), v_vTexcoord.y) );
|
|
|
|
} else if(edge == 1) {
|
|
m = v.y;
|
|
c2 = texture2D( gm_BaseTexture, vec2(v_vTexcoord.x, fract(v_vTexcoord.y + 0.5)) );
|
|
|
|
}
|
|
|
|
m = clamp(m, 0., 1.);
|
|
m = mix(m, smoothstep(0., 1., m), smooth);
|
|
|
|
gl_FragColor = mix(c1, c2, m);
|
|
}
|