mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 22:46:19 +01:00
527 lines
No EOL
14 KiB
Text
527 lines
No EOL
14 KiB
Text
function __Bone(parent = noone, distance = 0, direction = 0, angle = 0, length = 0, node = noone) constructor {
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ID = UUID_generate();
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self.name = "New bone";
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self.distance = distance;
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self.direction = direction;
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self.angle = angle;
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self.length = length;
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self.node = node;
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init_length = length;
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init_angle = angle;
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pose_angle = 0;
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pose_scale = 1;
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pose_posit = [ 0, 0 ];
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pose_local_angle = 0;
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pose_local_scale = 1;
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pose_local_posit = [ 0, 0 ];
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apply_scale = true;
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apply_rotation = true;
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self.is_main = false;
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self.parent_anchor = true;
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self.childs = [];
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tb_name = new textBox(TEXTBOX_INPUT.text,
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function(_name) {
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name = _name;
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if(node) node.triggerRender();
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});
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tb_name.font = f_p2;
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tb_name.hide = true;
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updated = false;
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IKlength = 0;
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IKTargetID = "";
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IKTarget = noone;
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freeze_data = {};
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self.parent = parent;
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if(parent != noone) {
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distance = parent.length;
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direction = parent.angle;
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}
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static addChild = function(bone) { #region
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array_push(childs, bone);
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bone.parent = self;
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return self;
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} #endregion
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static childCount = function() { #region
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var amo = array_length(childs);
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for( var i = 0, n = array_length(childs); i < n; i++ )
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amo += childs[i].childCount();
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return amo;
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} #endregion
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static freeze = function() { #region
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freeze_data = {
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angle: angle,
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length: length,
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distance: distance,
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direction: direction
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}
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for( var i = 0, n = array_length(childs); i < n; i++ )
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childs[i].freeze();
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} #endregion
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static findBone = function(_id) { #region
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if(ID == _id)
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return self;
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for( var i = 0, n = array_length(childs); i < n; i++ ) {
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var b = childs[i].findBone(_id);
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if(b != noone)
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return b;
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}
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return noone;
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} #endregion
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static findBoneByName = function(_name) { #region
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//print($"Print {string_length(string_trim(name))} : {string_length(string_trim(_name))}");
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if(string_trim(name) == string_trim(_name))
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return self;
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for( var i = 0, n = array_length(childs); i < n; i++ ) {
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var b = childs[i].findBoneByName(_name);
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if(b != noone)
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return b;
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}
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return noone;
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} #endregion
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static getPoint = function(progress, pose = true) { #region
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var _len = pose? length : init_length;
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var _ang = pose? angle : init_angle;
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var len = _len * progress;
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if(parent == noone)
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return new __vec2(lengthdir_x(distance, direction), lengthdir_y(distance, direction))
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.addElement(lengthdir_x(len, _ang), lengthdir_y(len, _ang));
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if(parent_anchor) {
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var p = parent.getPoint(1, pose)
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.addElement(lengthdir_x(len, _ang), lengthdir_y(len, _ang))
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return p;
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}
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var p = parent.getPoint(0, pose)
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.addElement(lengthdir_x(distance, direction), lengthdir_y(distance, direction))
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.addElement(lengthdir_x(len, _ang), lengthdir_y(len, _ang))
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return p;
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} #endregion
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static draw = function(attributes, edit = false, _x = 0, _y = 0, _s = 1, _mx = 0, _my = 0, hovering = noone, selecting = noone) { #region
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var hover = _drawBone(attributes, edit, _x, _y, _s, _mx, _my, hovering, selecting);
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drawControl(attributes);
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return hover;
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} #endregion
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control_x0 = 0; control_y0 = 0; control_i0 = 0;
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control_x1 = 0; control_y1 = 0; control_i1 = 0;
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static _drawBone = function(attributes, edit = false, _x = 0, _y = 0, _s = 1, _mx = 0, _my = 0, hovering = noone, selecting = noone) { #region
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var hover = noone;
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var p0 = getPoint(0);
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var p1 = getPoint(1);
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p0.x = _x + p0.x * _s;
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p0.y = _y + p0.y * _s;
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p1.x = _x + p1.x * _s;
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p1.y = _y + p1.y * _s;
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control_x0 = p0.x; control_y0 = p0.y;
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control_x1 = p1.x; control_y1 = p1.y;
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if(parent != noone) {
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if(selecting && selecting.ID == self.ID) {
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draw_set_color(COLORS._main_value_positive);
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draw_set_alpha(0.75);
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} else if(hovering != noone && hovering[0].ID == self.ID && hovering[1] == 2) {
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draw_set_color(c_white);
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draw_set_alpha(1);
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} else {
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draw_set_color(COLORS._main_accent);
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draw_set_alpha(0.75);
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}
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if(IKlength == 0) {
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if(!parent_anchor && parent.parent != noone) {
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var _p = parent.getPoint(0);
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_p.x = _x + _p.x * _s;
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_p.y = _y + _p.y * _s;
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draw_line_dashed(_p.x, _p.y, p0.x, p0.y, 1);
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}
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if(attributes.display_bone == 0) {
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var _ppx = lerp(p0.x, p1.x, 0.2);
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var _ppy = lerp(p0.y, p1.y, 0.2);
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draw_line_width2(p0.x, p0.y, _ppx, _ppy, 2 * pose_scale, 12 * pose_scale);
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draw_line_width2(_ppx, _ppy, p1.x, p1.y, 12 * pose_scale, 2 * pose_scale);
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if((edit & 0b100) && distance_to_line(_mx, _my, p0.x, p0.y, p1.x, p1.y) <= 12) //drag bone
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hover = [ self, 2, p0 ];
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} else if(attributes.display_bone == 1) {
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draw_line_width(p0.x, p0.y, p1.x, p1.y, 3);
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if((edit & 0b100) && distance_to_line(_mx, _my, p0.x, p0.y, p1.x, p1.y) <= 6) //drag bone
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hover = [ self, 2, p0 ];
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}
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} else {
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draw_set_color(c_white);
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if(!parent_anchor && parent.parent != noone) {
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var _p = parent.getPoint(1);
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_p.x = _x + _p.x * _s;
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_p.y = _y + _p.y * _s;
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draw_line_dashed(_p.x, _p.y, p0.x, p0.y, 1);
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}
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draw_sprite_ui(THEME.preview_bone_IK, 0, p0.x, p0.y,,,, c_white, draw_get_alpha());
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if((edit & 0b100) && point_in_circle(_mx, _my, p0.x, p0.y, 24))
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hover = [ self, 2, p0 ];
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}
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draw_set_alpha(1.00);
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if(attributes.display_name && IKlength == 0) {
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if(abs(p0.y - p1.y) < abs(p0.x - p1.x)) {
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draw_set_text(f_p3, fa_center, fa_bottom, COLORS._main_accent);
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draw_text_add((p0.x + p1.x) / 2, (p0.y + p1.y) / 2 - 4, name);
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} else {
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draw_set_text(f_p3, fa_left, fa_center, COLORS._main_accent);
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draw_text_add((p0.x + p1.x) / 2 + 4, (p0.y + p1.y) / 2, name);
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}
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}
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if(IKlength == 0) {
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if(!parent_anchor) {
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control_i0 = (hovering != noone && hovering[0] == self && hovering[1] == 0)? 0 : 2;
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if((edit & 0b001) && point_in_circle(_mx, _my, p0.x, p0.y, ui(16))) //drag head
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hover = [ self, 0, p0 ];
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}
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control_i1 = (hovering != noone && hovering[0] == self && hovering[1] == 1)? 0 : 2;
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if((edit & 0b010) && point_in_circle(_mx, _my, p1.x, p1.y, ui(16))) //drag tail
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hover = [ self, 1, p1 ];
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}
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}
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for( var i = 0, n = array_length(childs); i < n; i++ ) {
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var h = childs[i]._drawBone(attributes, edit, _x, _y, _s, _mx, _my, hovering, selecting);
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if(hover == noone && h != noone)
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hover = h;
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}
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return hover;
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} #endregion
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static drawControl = function(attributes) { #region
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if(parent != noone && IKlength == 0) {
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var spr, ind0, ind1;
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if(attributes.display_bone == 0) {
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if(!parent_anchor)
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draw_sprite_colored(THEME.anchor_selector, control_i0, control_x0, control_y0);
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draw_sprite_colored(THEME.anchor_selector, control_i1, control_x1, control_y1);
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} else {
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if(!parent_anchor)
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draw_sprite_ext(THEME.anchor_bone_stick, control_i0 / 2, control_x0, control_y0, 1, 1, 0, COLORS._main_accent, 1);
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draw_sprite_ext(THEME.anchor_bone_stick, control_i1 / 2, control_x1, control_y1, 1, 1, 0, COLORS._main_accent, 1);
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}
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}
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for( var i = 0, n = array_length(childs); i < n; i++ )
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childs[i].drawControl(attributes);
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} #endregion
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static resetPose = function() { #region
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pose_angle = 0;
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pose_scale = 1;
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pose_posit = [ 0, 0 ];
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for( var i = 0, n = array_length(childs); i < n; i++ )
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childs[i].resetPose();
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} #endregion
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static setPose = function(_position = [ 0, 0 ], _angle = 0, _scale = 1) { #region
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setPoseTransform(_position, _angle, _scale);
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setIKconstrain();
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} #endregion
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static setPoseTransform = function(_position = [ 0, 0 ], _angle = 0, _scale = 1) { #region
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if(is_main) {
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for( var i = 0, n = array_length(childs); i < n; i++ )
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childs[i].setPoseTransform(_position, _angle, _scale);
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return;
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}
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pose_posit[0] += _position[0];
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pose_posit[1] += _position[1];
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if(apply_rotation) pose_angle += _angle;
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if(apply_scale) pose_scale *= _scale;
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pose_local_angle = pose_angle;
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pose_local_scale = pose_scale;
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pose_local_posit = pose_posit;
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var _x = lengthdir_x(distance, direction) + pose_posit[0];
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var _y = lengthdir_y(distance, direction) + pose_posit[1];
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direction = point_direction(0, 0, _x, _y) + _angle;
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distance = point_distance(0, 0, _x, _y) * _scale;
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init_length = length;
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init_angle = angle;
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angle += pose_angle;
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length *= pose_scale;
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for( var i = 0, n = array_length(childs); i < n; i++ )
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childs[i].setPoseTransform(_position, pose_angle, pose_scale);
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} #endregion
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static setIKconstrain = function() { #region
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if(IKlength > 0 && IKTarget != noone) {
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var points = array_create(IKlength + 1);
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var lengths = array_create(IKlength);
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var bones = array_create(IKlength);
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var bn = IKTarget;
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for( var i = IKlength; i > 0; i-- ) {
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var _p = bn.getPoint(1);
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bones[i - 1] = bn;
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points[i] = {
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x: _p.x,
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y: _p.y
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};
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bn = bn.parent;
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}
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_p = bn.getPoint(1);
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points[0] = {
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x: _p.x,
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y: _p.y
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};
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for( var i = 0; i < IKlength; i++ ) {
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var p0 = points[i];
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var p1 = points[i + 1];
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lengths[i] = point_distance(p0.x, p0.y, p1.x, p1.y);
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}
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var p = parent.getPoint(0);
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p.x += lengthdir_x(distance, direction);
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p.y += lengthdir_y(distance, direction);
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FABRIK(bones, points, lengths, p.x, p.y);
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}
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for( var i = 0, n = array_length(childs); i < n; i++ )
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childs[i].setIKconstrain();
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} #endregion
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FABRIK_result = [];
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static FABRIK = function(bones, points, lengths, dx, dy) { #region
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var threshold = 0.01;
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var _bo = array_create(array_length(points));
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for( var i = 0, n = array_length(points); i < n; i++ )
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_bo[i] = { x: points[i].x, y: points[i].y };
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var sx = points[0].x;
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var sy = points[0].y;
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var itr = 0;
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do {
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FABRIK_backward(points, lengths, dx, dy);
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FABRIK_forward(points, lengths, sx, sy);
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var delta = 0;
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var _bn = array_create(array_length(points));
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for( var i = 0, n = array_length(points); i < n; i++ ) {
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_bn[i] = { x: points[i].x, y: points[i].y };
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delta += point_distance(_bo[i].x, _bo[i].y, _bn[i].x, _bn[i].y);
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}
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_bo = _bn;
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if(++itr >= 64) break;
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} until(delta <= threshold);
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for( var i = 0, n = array_length(points) - 1; i < n; i++ ) {
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var bone = bones[i];
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var p0 = points[i];
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var p1 = points[i + 1];
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var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
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bone.angle = dir;
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FABRIK_result[i] = p0;
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}
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FABRIK_result[i] = p1;
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} #endregion
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static FABRIK_backward = function(points, lengths, dx, dy) { #region
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var tx = dx;
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var ty = dy;
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for( var i = array_length(points) - 1; i > 0; i-- ) {
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var p1 = points[i];
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var p0 = points[i - 1];
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var len = lengths[i - 1];
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var dir = point_direction(tx, ty, p0.x, p0.y);
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p1.x = tx;
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p1.y = ty;
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p0.x = p1.x + lengthdir_x(len, dir);
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p0.y = p1.y + lengthdir_y(len, dir);
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tx = p0.x;
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ty = p0.y;
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}
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} #endregion
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static FABRIK_forward = function(points, lengths, sx, sy) { #region
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var tx = sx;
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var ty = sy;
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for( var i = 0, n = array_length(points) - 1; i < n; i++ ) {
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var p0 = points[i];
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var p1 = points[i + 1];
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var len = lengths[i];
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var dir = point_direction(tx, ty, p1.x, p1.y);
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p0.x = tx;
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p0.y = ty;
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p1.x = p0.x + lengthdir_x(len, dir);
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p1.y = p0.y + lengthdir_y(len, dir);
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tx = p1.x;
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ty = p1.y;
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}
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} #endregion
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static __getBBOX = function() { #region
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var p0 = getPoint(0);
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var p1 = getPoint(1);
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var x0 = min(p0.x, p1.x);
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var y0 = min(p0.y, p1.y);
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var x1 = max(p0.x, p1.x);
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var y1 = max(p0.y, p1.y);
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return [ x0, y0, x1, y1 ];
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} #endregion
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static bbox = function() { #region
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var _bbox = __getBBOX();
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//print($"BBOX: {_bbox}")
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for( var i = 0, n = array_length(childs); i < n; i++ ) {
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var _bbox_ch = childs[i].bbox();
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//print($"BBOX ch: {_bbox_ch}")
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_bbox[0] = min(_bbox[0], _bbox_ch[0]);
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_bbox[1] = min(_bbox[1], _bbox_ch[1]);
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_bbox[2] = max(_bbox[2], _bbox_ch[2]);
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_bbox[3] = max(_bbox[3], _bbox_ch[3]);
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}
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return _bbox;
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} #endregion
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static serialize = function() { #region
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var bone = {};
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bone.ID = ID;
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bone.name = name;
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bone.distance = distance;
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bone.direction = direction;
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bone.angle = angle;
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bone.length = length;
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bone.is_main = is_main;
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bone.parent_anchor = parent_anchor;
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bone.IKlength = IKlength;
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bone.IKTargetID = IKTargetID;
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bone.apply_rotation = apply_rotation;
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bone.apply_scale = apply_scale;
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bone.childs = [];
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for( var i = 0, n = array_length(childs); i < n; i++ )
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bone.childs[i] = childs[i].serialize();
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return bone;
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} #endregion
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static deserialize = function(bone, node) { #region
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ID = bone.ID;
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name = bone.name;
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distance = bone.distance;
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|
direction = bone.direction;
|
|
angle = bone.angle;
|
|
length = bone.length;
|
|
|
|
is_main = bone.is_main;
|
|
parent_anchor = bone.parent_anchor;
|
|
|
|
self.node = node;
|
|
|
|
IKlength = bone.IKlength;
|
|
IKTargetID = struct_try_get(bone, "IKTargetID", "");
|
|
|
|
apply_rotation = bone.apply_rotation;
|
|
apply_scale = bone.apply_scale;
|
|
|
|
childs = [];
|
|
for( var i = 0, n = array_length(bone.childs); i < n; i++ ) {
|
|
var _b = new __Bone().deserialize(bone.childs[i], node);
|
|
addChild(_b);
|
|
}
|
|
|
|
return self;
|
|
} #endregion
|
|
|
|
static connect = function() { #region
|
|
IKTarget = noone;
|
|
if(parent != noone && IKTargetID != "")
|
|
IKTarget = parent.findBone(IKTargetID);
|
|
|
|
for( var i = 0, n = array_length(childs); i < n; i++ )
|
|
childs[i].connect();
|
|
} #endregion
|
|
|
|
static clone = function() { #region
|
|
var _b = new __Bone(parent, distance, direction, angle, length);
|
|
_b.ID = ID;
|
|
_b.name = name;
|
|
_b.is_main = is_main;
|
|
_b.parent_anchor = parent_anchor;
|
|
|
|
_b.IKlength = IKlength;
|
|
_b.IKTargetID = IKTargetID;
|
|
|
|
_b.apply_rotation = apply_rotation;
|
|
_b.apply_scale = apply_scale;
|
|
|
|
for( var i = 0, n = array_length(childs); i < n; i++ )
|
|
_b.addChild(childs[i].clone());
|
|
|
|
return _b;
|
|
} #endregion
|
|
|
|
static toString = function() { return $"Bone {name} [{ID}]"; }
|
|
} |