mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 22:46:19 +01:00
213 lines
No EOL
6.5 KiB
Text
213 lines
No EOL
6.5 KiB
Text
function Node_FLIP_Spawner(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Spawner";
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color = COLORS.node_blend_fluid;
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icon = THEME.fluid_sim;
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setDimension(96, 96);
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manual_ungroupable = false;
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newInput(0, nodeValue_Fdomain("Domain", self, noone ))
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.setVisible(true, true);
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newInput(1, nodeValue_Enum_Scroll("Spawn Shape", self, 0 , [ new scrollItem("Circle", s_node_shape_circle, 0), new scrollItem("Rectangle", s_node_shape_rectangle, 0), "Surface" ]));
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newInput(2, nodeValue_Vec2("Spawn Position", self, [ 0.5, 0.25 ] ))
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.setUnitRef(function(index) { return getDimension(); }, VALUE_UNIT.reference);
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newInput(3, nodeValue_Enum_Button("Spawn Type", self, 0 , [ "Stream", "Splash" ]));
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newInput(4, nodeValue_Int("Spawn Frame", self, 0 ));
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newInput(5, nodeValue_Float("Spawn Amount", self, 8 ));
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newInput(6, nodeValue_Range("Spawn Velocity", self, [ 0, 0 ] ));
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newInput(7, nodeValue_Surface("Spawn Surface", self));
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newInput(8, nodeValue_Float("Spawn Radius", self, 2 ))
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] });
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newInput(9, nodeValue_Int("Seed", self, seed_random(6)))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[9].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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newInput(10, nodeValue_Rotation_Random("Spawn Direction", self, [ 0, 45, 135, 0, 0 ] ));
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newInput(11, nodeValue_Float("Inherit Velocity", self, 0 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(12, nodeValue_Int("Spawn Duration", self, 1 ));
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newInput(13, nodeValue_Vec2("Spawn Szie", self, [ 2, 2 ] ));
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input_display_list = [ 0, 9,
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["Spawner", false], 1, 7, 8, 13, 2, 3, 4, 12, 5,
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["Physics", false], 10, 6, 11,
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]
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outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.fdomain, noone );
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spawn_amo = 0;
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prev_position = [ 0, 0 ];
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toReset = true;
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
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var _shp = getInputData(1);
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var _posit = getInputData(2);
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var _px = _x + _posit[0] * _s;
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var _py = _y + _posit[1] * _s;
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if(_shp == 0) {
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var _rad = getInputData(8);
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draw_set_color(COLORS._main_accent);
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draw_circle(_px, _py, _rad * _s, true);
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} else if(_shp == 1) {
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var _siz = getInputData(13);
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draw_set_color(COLORS._main_accent);
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draw_rectangle(_px - _siz[0] * _s, _py - _siz[1] * _s, _px + _siz[0] * _s, _py + _siz[1] * _s, true);
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} else if(_shp == 2) {
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var _surf = getInputData(7);
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if(!is_surface(_surf)) return;
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var _sw = surface_get_width_safe(_surf);
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var _sh = surface_get_height_safe(_surf);
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draw_surface_ext(_surf, _px - _sw * _s / 2, _py - _sh * _s / 2, _s, _s, 0, c_white, 0.5);
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}
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if(inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
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} #endregion
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static getDimension = function() {
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var domain = getInputData(0);
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if(!instance_exists(domain)) return [ 1, 1 ];
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return [ domain.width, domain.height ];
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}
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static step = function() { #region
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var _shp = getInputData(1);
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var _typ = getInputData(3);
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inputs[ 4].setVisible(_typ == 1);
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inputs[12].setVisible(_typ == 1);
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inputs[ 7].setVisible(_shp == 2, _shp == 2);
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inputs[ 8].setVisible(_shp == 0);
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inputs[13].setVisible(_shp == 1);
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} #endregion
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static update = function(frame = CURRENT_FRAME) { #region
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var domain = getInputData(0);
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if(!instance_exists(domain)) return;
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outputs[0].setValue(domain);
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var _shape = getInputData(1);
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var _posit = getInputData(2);
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var _type = getInputData(3);
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var _fra = getInputData(4);
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var _amo = getInputData(5);
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var _surf = getInputData(7);
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var _rad = getInputData(8);
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var _seed = getInputData(9);
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var _vel = getInputData( 6);
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var _dirr = getInputData(10);
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var _ivel = getInputData(11);
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var _sdur = getInputData(12);
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var _siz = getInputData(13);
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if(IS_FIRST_FRAME || toReset) spawn_amo = 0;
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toReset = false;
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_amo = min(_amo, domain.maxParticles - domain.numParticles);
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spawn_amo += _amo;
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if(spawn_amo < 1) return;
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if(_type == 1 && (frame < _fra || frame >= _fra + _sdur)) return;
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if(_shape == 2 && !is_surface(_surf)) return;
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var _samo = floor(spawn_amo);
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spawn_amo -= _samo;
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var _points = [];
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if(_shape == 2) {
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var _sw = surface_get_width(_surf);
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var _sh = surface_get_height(_surf);
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_points = get_points_from_dist(_surf, _samo, _seed + ceil(_amo) * frame);
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_points = array_filter(_points, function(a) { return is_array(a); });
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_samo = array_length(_points);
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if(_samo == 0) return;
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}
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domain.numParticles += _samo;
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var _buffP = buffer_create(_samo * 2 * 8, buffer_fixed, 8);
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var _buffV = buffer_create(_samo * 2 * 8, buffer_fixed, 8);
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buffer_seek(_buffP, buffer_seek_start, 0);
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buffer_seek(_buffV, buffer_seek_start, 0);
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random_set_seed(_seed + (ceil(_amo) + 10) * frame);
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var ind = 0;
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repeat(_samo) {
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var _x = _posit[0];
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var _y = _posit[1];
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if(_shape == 0) {
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var _dir = random(360);
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var _dis = sqrt(random(1)) * _rad;
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_x = _posit[0] + lengthdir_x(_dis, _dir);
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_y = _posit[1] + lengthdir_y(_dis, _dir);
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} else if(_shape == 1) {
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_x = _posit[0] + random_range(-_siz[0], _siz[0]);
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_y = _posit[1] + random_range(-_siz[1], _siz[1]);
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} else if(_shape == 2) {
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_x = _posit[0] - _sw / 2 + _points[ind][0] * _sw;
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_y = _posit[1] - _sh / 2 + _points[ind][1] * _sh;
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}
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buffer_write(_buffP, buffer_f64, clamp(_x, 0, domain.width));
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buffer_write(_buffP, buffer_f64, clamp(_y, 0, domain.height));
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var _vdis = random_range(_vel[0], _vel[1]);
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var _vdir = angle_random_eval(_dirr);
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var _vx = lengthdir_x(_vdis, _vdir) + (frame? (_posit[0] - prev_position[0]) * _ivel : 0);
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var _vy = lengthdir_y(_vdis, _vdir) + (frame? (_posit[1] - prev_position[1]) * _ivel : 0);
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buffer_write(_buffV, buffer_f64, _vx);
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buffer_write(_buffV, buffer_f64, _vy);
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ind++;
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}
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FLIP_spawnParticles(domain.domain, buffer_get_address(_buffP), buffer_get_address(_buffV), _samo);
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buffer_delete(_buffP);
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buffer_delete(_buffV);
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prev_position[0] = _posit[0];
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prev_position[1] = _posit[1];
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_fluidSim_add_fluid, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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} #endregion
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static getPreviewValues = function() { var domain = getInputData(0); return instance_exists(domain)? domain.domain_preview : noone; }
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} |