Pixel-Composer/scripts/node_solid/node_solid.gml

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function Node_Solid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Solid";
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
inputs[| 2] = nodeValue("Empty", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 3] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 4] = nodeValue("Use mask dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Output", false], 0, 3, 4,
["Solid", false], 1, 2,
];
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _dim = _data[0];
var _col = _data[1];
var _emp = _data[2];
var _msk = _data[3];
var _msd = _data[4];
inputs[| 4].setVisible(is_surface(_msk));
if(is_surface(_msk) && _msd)
_dim = [ surface_get_width_safe(_msk), surface_get_height_safe(_msk) ];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
if(_emp) {
surface_set_target(_outSurf);
DRAW_CLEAR
surface_reset_target();
return _outSurf;
}
surface_set_target(_outSurf);
DRAW_CLEAR
shader_set(sh_solid);
if(is_surface(_msk))
draw_surface_stretched_ext(_msk, 0, 0, _dim[0], _dim[1], _col, 1);
else
draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], _col, 1);
shader_reset();
surface_reset_target();
return _outSurf;
}
}