Pixel-Composer/scripts/node_VFX_oscillate/node_VFX_oscillate.gml

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function Node_VFX_Oscillate(_x, _y, _group = noone) : Node_VFX_effector(_x, _y, _group) constructor {
name = "Oscillate";
node_draw_icon = s_node_vfx_osc;
inputs[| 4].setVisible(false, false);
inputs[| 6].setVisible(false, false);
inputs[| 7].setVisible(false, false);
inputs[| effector_input_length + 0] = nodeValue("Amplitude", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 2 );
inputs[| effector_input_length + 1] = nodeValue("Frequency", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2 );
inputs[| effector_input_length + 2] = nodeValue("Multiply by speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
array_push(input_display_list, effector_input_length + 0, effector_input_length + 1, effector_input_length + 2);
function onAffect(part, str) {
var _sten = getInputData(5);
var _amp = getInputData(effector_input_length + 0);
var _fre = getInputData(effector_input_length + 1);
var _mls = getInputData(effector_input_length + 2);
var _lif = part.life;
var _dir = part.spVec[1] + 90;
var _aamp = sin(part.seed + _lif * _fre) * _amp;
if(_mls) _aamp *= part.spVec[0];
var _dx = lengthdir_x(_aamp, _dir);
var _dy = lengthdir_y(_aamp, _dir);
part.drawx += _dx;
part.drawy += _dy;
}
}