mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
74 lines
No EOL
2.6 KiB
Text
74 lines
No EOL
2.6 KiB
Text
function Node_Fluid_Turbulence(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
|
|
name = "Turbulence";
|
|
w = 96;
|
|
min_h = 96;
|
|
|
|
inputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
|
|
.setVisible(true, true);
|
|
|
|
inputs[| 1] = nodeValue("Effect area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_DEF)
|
|
.setDisplay(VALUE_DISPLAY.area);
|
|
|
|
inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.10)
|
|
.setDisplay(VALUE_DISPLAY.slider, [-1, 1, 0.01]);
|
|
|
|
inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4)
|
|
.setDisplay(VALUE_DISPLAY.slider, [1, 16, 0.01]);
|
|
|
|
inputs[| 4] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom(99999) );
|
|
|
|
inputs[| 5] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_button, [ "Override", "Add" ]);
|
|
|
|
input_display_list = [
|
|
["Domain", false], 0,
|
|
["Turbulence", false], 5, 1, 2, 4, 3
|
|
];
|
|
|
|
outputs[| 0] = nodeValue("Fluid Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static update = function(frame = ANIMATOR.current_frame) {
|
|
var _dom = inputs[| 0].getValue(frame);
|
|
var _are = inputs[| 1].getValue(frame);
|
|
var _str = inputs[| 2].getValue(frame);
|
|
var _sca = inputs[| 3].getValue(frame);
|
|
var _sed = inputs[| 4].getValue(frame);
|
|
var _mod = inputs[| 5].getValue(frame);
|
|
|
|
if(_dom == noone || !instance_exists(_dom)) return;
|
|
outputs[| 0].setValue(_dom);
|
|
|
|
var vSurface = surface_create_size(_dom.sf_velocity);
|
|
|
|
surface_set_target(vSurface)
|
|
draw_clear_alpha(0., 0.);
|
|
shader_set(sh_fd_turbulence);
|
|
BLEND_OVERRIDE;
|
|
|
|
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "scale"), _sca);
|
|
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "seed"), _sed);
|
|
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "strength"), _str);
|
|
draw_sprite_stretched(s_fx_pixel, 0, _are[0] - _are[2], _are[1] - _are[3], _are[2] * 2, _are[3] * 2);
|
|
BLEND_NORMAL;
|
|
shader_reset();
|
|
surface_reset_target();
|
|
|
|
with(_dom) {
|
|
fd_rectangle_set_target(id, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
|
|
draw_surface_safe(vSurface, 0, 0);
|
|
fd_rectangle_reset_target(id);
|
|
}
|
|
|
|
surface_free(vSurface);
|
|
}
|
|
|
|
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
|
|
var bbox = drawGetBbox(xx, yy, _s);
|
|
|
|
draw_sprite_fit(s_node_fluidSim_turbulence, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
|
|
}
|
|
} |