Pixel-Composer/scripts/node_rigid_group/node_rigid_group.gml
2023-03-28 11:58:28 +07:00

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function Node_Rigid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
name = "RigidSim";
color = COLORS.node_blend_simulation;
icon = THEME.rigidSim;
update_on_frame = true;
ungroupable = false;
update_on_frame = true;
collIndex = irandom_range(1, 9999);
if(!LOADING && !APPENDING && !CLONING) {
var _render = nodeBuild("Node_Rigid_Render", 256, -32, self);
var _output = nodeBuild("Node_Group_Output", 416, -32, self);
_output.inputs[| 0].setFrom(_render.outputs[| 0]);
}
//physics_world_update_iterations(30);
//physics_world_update_speed(100)
//static reset = function() {
// instance_destroy(oRigidbody);
// physics_pause_enable(true);
// var node_list = getNodeList();
// for( var i = 0; i < ds_list_size(node_list); i++ ) {
// var n = node_list[| i];
// if(variable_struct_exists(n, "reset"))
// n.reset();
// }
// physics_pause_enable(false);
//}
//static update = function() {
// if(ANIMATOR.current_frame == 0)
// reset();
//}
PATCH_STATIC
}