mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
137 lines
4.3 KiB
Plaintext
137 lines
4.3 KiB
Plaintext
function Node_Stripe(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Stripe";
|
|
|
|
newInput(0, nodeValue_Dimension(self));
|
|
|
|
newInput(1, nodeValue_Float("Amount", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] })
|
|
.setMappable(11);
|
|
|
|
newInput(2, nodeValue_Rotation("Angle", self, 0))
|
|
.setMappable(12);
|
|
|
|
newInput(3, nodeValue_Enum_Button("Type", self, 0, [ "Solid", "Smooth", "AA" ]));
|
|
|
|
newInput(4, nodeValue_Vec2("Position", self, [ 0, 0 ] ))
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
newInput(5, nodeValue_Float("Random", self, 0))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(13);
|
|
|
|
newInput(6, nodeValue_Enum_Button("Coloring", self, 0, [ "Alternate", "Palette", "Random" ]));
|
|
|
|
newInput(7, nodeValue_Gradient("Colors", self, new gradientObject(cola(c_white))))
|
|
.setMappable(15);
|
|
|
|
newInput(8, nodeValue_Color("Color 1", self, c_white));
|
|
|
|
newInput(9, nodeValue_Color("Color 2", self, c_black));
|
|
|
|
newInput(10, nodeValue_Float("Strip ratio", self, 0.5))
|
|
.setDisplay(VALUE_DISPLAY.slider)
|
|
.setMappable(14);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(11, nodeValueMap("Amount map", self));
|
|
|
|
newInput(12, nodeValueMap("Angle map", self));
|
|
|
|
newInput(13, nodeValueMap("Random map", self));
|
|
|
|
newInput(14, nodeValueMap("Ratio map", self));
|
|
|
|
newInput(15, nodeValueMap("Gradient map", self));
|
|
|
|
newInput(16, nodeValueGradientRange("Gradient map range", self, inputs[7]));
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
newInput(17, nodeValue_Float("Progress", self, 0.5))
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
newInput(18, nodeValue_Palette("Colors", self, [ c_black, c_white ] ));
|
|
|
|
newInput(19, nodeValueSeed(self, VALUE_TYPE.float));
|
|
|
|
newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
|
|
|
|
input_display_list = [ 19,
|
|
["Output", true], 0,
|
|
["Pattern", false], 1, 11, 10, 14, 2, 12, 4, 5, 13, 17,
|
|
["Render", false], 3, 6, 7, 15, 8, 9, 18,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
PROCESSOR_OVERLAY_CHECK
|
|
|
|
var pos = current_data[4];
|
|
var px = _x + pos[0] * _s;
|
|
var py = _y + pos[1] * _s;
|
|
var _hov = false;
|
|
|
|
var hv = inputs[4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
|
|
var hv = inputs[2].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
|
|
var hv = inputs[16].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[0]); active &= !hv; _hov |= hv;
|
|
|
|
return _hov;
|
|
}
|
|
|
|
static step = function() {
|
|
var _clr = getSingleValue(6);
|
|
|
|
inputs[ 1].mappableStep();
|
|
inputs[ 2].mappableStep();
|
|
inputs[ 5].mappableStep();
|
|
inputs[ 7].mappableStep();
|
|
inputs[10].mappableStep();
|
|
|
|
inputs[ 8].setVisible(_clr == 0);
|
|
inputs[ 9].setVisible(_clr == 0);
|
|
inputs[18].setVisible(_clr == 1);
|
|
inputs[ 7].setVisible(_clr == 2);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
|
|
var _dim = _data[0];
|
|
var _bnd = _data[3];
|
|
var _pos = _data[4];
|
|
var _clr0 = _data[8];
|
|
var _clr1 = _data[9];
|
|
var _prg = _data[17];
|
|
var _pal = _data[18];
|
|
var _seed = _data[19];
|
|
|
|
var _color = _data[6];
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_shader(_outSurf, sh_stripe);
|
|
shader_set_f("seed", _seed);
|
|
shader_set_f("dimension", _dim[0], _dim[1]);
|
|
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
|
|
shader_set_i("blend", _bnd);
|
|
shader_set_f("progress", _prg);
|
|
|
|
shader_set_f_map("amount", _data[ 1], _data[11], inputs[ 1]);
|
|
shader_set_f_map("angle", _data[ 2], _data[12], inputs[ 2]);
|
|
shader_set_f_map("randomAmount", _data[ 5], _data[13], inputs[ 5]);
|
|
shader_set_f_map("ratio", _data[10], _data[14], inputs[10]);
|
|
|
|
shader_set_i("coloring", _color);
|
|
|
|
shader_set_color("color0", _clr0);
|
|
shader_set_color("color1", _clr1);
|
|
shader_set_palette(_pal);
|
|
|
|
shader_set_gradient(_data[7], _data[15], _data[16], inputs[7]);
|
|
|
|
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
} #endregion
|
|
} |