Pixel-Composer/scripts/wav_file_read/wav_file_read.gml
MakhamDev 0311e2eeb6 - [Audio] Now use audioBit datatype instead of pure array to improve performance.
- [Audio File In] Add mono conversion property.
- [Audio window] Now only accept audioBit datatype.
2023-10-03 09:29:58 +07:00

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function file_read_ASCII(file, amo = 1) {
var b = "";
repeat(amo)
b += chr(buffer_read(file, buffer_u8));
//b += chr(file_bin_read_byte(file));
return b;
}
function file_read_bytes(file, amo = 1, signed = false, little_endian = true) {
var b = 0;
var m = little_endian? 1 : 1 << ((amo - 1) * 8);
repeat(amo) {
//b += file_bin_read_byte(file) * m;
b += buffer_read(file, buffer_u8) * m;
m = little_endian? m * 256 : m / 256;
}
if(signed) {
var mv = 1 << (amo * 8 - 1) - 1;
if(b > mv)
b -= (1 << (amo * 8));
}
return b;
}
global.FLAG.wav_import = true;
function file_read_wav(path) {
wav_file_reader = buffer_load(path);
wav_file_reading = true;
wav_file_prg = 0;
if(wav_file_reader == -1) {
noti_warning("File read error.");
return noone;
}
wav_file_load_time = current_time;
//RIFF
var debug_str = "";
debug_str += "-- RIFF --\n";
var b = file_read_ASCII(wav_file_reader, 4); debug_str += $"{b}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Packages: {l}\n";
var w = file_read_ASCII(wav_file_reader, 4); debug_str += $"{w}\n";
//FORMAT
debug_str += "-- FORMAT --\n";
var b = file_read_ASCII(wav_file_reader, 4); debug_str += $"{b}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Length: {l}\n";
if(l != 16) {
noti_warning("File format not supported, the audio file need to be 8, 16 bit PCM wav with no extension.");
return noone;
}
var l = buffer_read(wav_file_reader, buffer_u16); debug_str += $"0x01: {l}\n";
var ch = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Channels: {ch}\n";
var sm = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Sample: {sm}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"BPS: {l}\n";
var br = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Bitrate: {br}\n";
var l = buffer_read(wav_file_reader, buffer_u16); debug_str += $"Bit/Sam: {l}\n";
//DATA
debug_str += "-- DATA --\n";
var b = file_read_ASCII(wav_file_reader, 4); debug_str += $"{b}\n";
var l = buffer_read(wav_file_reader, buffer_u32); debug_str += $"Length: {l}\n";
var bpc = br / ch;
var bits = l / br;
var data = array_create(ch);
var dataF = [ array_create(bits) ];
debug_str += "-- READ --\n";
debug_str += $"Channels: {ch}\n";
debug_str += $"BPC: {bpc * 8}\n";
debug_str += $"bits: {bits}\n";
debug_str += $"samples: {sm}\n";
debug_str += $"duration: {real(bits) / real(sm)}\n";
for( var j = 0; j < ch; j++ )
data[j] = array_create(bits);
wav_file_range = [0, 0];
content = new audioObject(sm, ch);
content.sound = data;
content.soundF = dataF;
content.bit_depth = bpc * 8;
content.duration = real(bits) / real(sm);
content.packet = bits;
printIf(global.FLAG.wav_import, debug_str);
return content;
}
function file_read_wav_step() {
if(!wav_file_reading) return false;
var t = current_time;
var bf_type, lim;
if(content.bit_depth == 8) { bf_type = buffer_u8; lim = 255; }
else if(content.bit_depth == 16) { bf_type = buffer_s16; lim = 32_768; }
else if(content.bit_depth == 32) { bf_type = buffer_s32; lim = 2_147_483_648; }
for(; wav_file_prg < content.packet; wav_file_prg++ ) {
var ch = 0;
for( var j = 0; j < content.channels; j++ ) {
var b = buffer_read(wav_file_reader, bf_type) / lim;
ch += b;
content.sound[j][wav_file_prg] = b;
}
content.soundF[0][wav_file_prg] = ch / content.channels;
if(current_time - t > 1000 / 30) return false;
}
//printIf(global.FLAG.wav_import, $"Wav range: {wav_file_range}");
printIf(global.FLAG.wav_import, $"Load file complete in: {(current_time - wav_file_load_time) / 1000} s.");
wav_file_reading = false;
buffer_delete(wav_file_reader);
return true;
}