mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
function Node_Edge_Detect(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Edge Detect";
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shader = sh_edge_detect;
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uniform_dim = shader_get_uniform(shader, "dimension");
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uniform_filter = shader_get_uniform(shader, "filter");
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uniform_sam = shader_get_uniform(shader, "sampleMode");
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newInput(0, nodeValue_Surface("Surface in self", self));
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newInput(1, nodeValue_Enum_Scroll("Algorithm", self, 0, ["Sobel", "Prewitt", "Laplacian", "Neighbor max diff"] ));
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newInput(2, nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ]))
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.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
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newInput(3, nodeValue_Surface("Mask", self));
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newInput(4, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Bool("Active", self, true));
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active_index = 5;
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newInput(6, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(3); // inputs 7, 8
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 5, 6,
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["Surfaces", true], 0, 3, 4, 7, 8,
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["Edge detect", false], 1,
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];
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attribute_surface_depth();
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attribute_oversample();
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static step = function() { #region
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__step_mask_modifier();
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var ft = _data[1];
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var ov = struct_try_get(attributes, "oversample");
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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shader_set(shader);
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shader_set_uniform_f_array_safe(uniform_dim, [surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0])]);
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shader_set_uniform_i(uniform_filter, ft);
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shader_set_uniform_i(uniform_sam, ov);
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draw_surface_safe(_data[0]);
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shader_reset();
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BLEND_NORMAL;
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surface_reset_target();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
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_outSurf = channel_apply(_data[0], _outSurf, _data[6]);
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return _outSurf;
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}
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} |