Pixel-Composer/scripts/node_value_surface/node_value_surface.gml
Tanasart 8cf4801f5e .3
2024-08-24 17:17:52 +07:00

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1019 B
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function nodeValue_Surface(_name, _node, _value = noone, _tooltip = "") { return new NodeValue_Surface(_name, _node, _value, _tooltip); }
function NodeValue_Surface(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.surface, _value, _tooltip) constructor {
animable = false;
/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1];
draw_junction_index = VALUE_TYPE.surface;
if(is_instanceof(val, SurfaceAtlas) || (array_valid(val) && is_instanceof(val[0], SurfaceAtlas)))
draw_junction_index = VALUE_TYPE.atlas;
return val;
}
static __getAnimValue = function(_time = CURRENT_FRAME) { return array_empty(animator.values)? noone : animator.processValue(animator.values[0].value); }
static arrayLength = arrayLengthSimple;
}