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https://github.com/Ttanasart-pt/Pixel-Composer.git
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38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
function Node_3D_Instancer(_x, _y, _group = noone) : Node_3D_Modifier(_x, _y, _group) constructor {
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name = "3D Instancer";
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inputs[| in_mesh + 0] = nodeValue("Amounts", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1);
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inputs[| in_mesh + 1] = nodeValue("Positions", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setArrayDepth(1);
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var _obj = _data[0];
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if(!is_instanceof(_obj, __3dObject)) return noone;
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if(_obj.VF != global.VF_POS_NORM_TEX_COL) return noone;
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var _amo = _data[in_mesh + 0];
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var _pos = _data[in_mesh + 1];
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if(_amo <= 0) return noone;
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var _res = new __3dObjectInstancer();
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_res.object_counts = max(1, _amo);
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_res.positions = _pos;
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_res.vertex = _obj.vertex;
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_res.VB = _obj.VB;
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_res.render_type = _obj.render_type;
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_res.custom_shader = _obj.custom_shader;
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_res.transform = _obj.transform.clone();
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_res.size = _obj.size.clone();
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_res.materials = _obj.materials;
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_res.material_index = _obj.material_index;
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_res.texture_flip = _obj.texture_flip;
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_res.setData();
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return _res;
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}
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} |