Pixel-Composer/scripts/node_3d_scene/node_3d_scene.gml
2024-05-23 15:59:39 +07:00

27 lines
879 B
Plaintext

function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
name = "3D Scene";
outputs[| 0] = nodeValue("Scene", self, JUNCTION_CONNECT.output, VALUE_TYPE.d3Scene, noone);
object_lists = [];
static createNewInput = function() {
var index = ds_list_size(inputs);
inputs[| index] = nodeValue("Object", self, JUNCTION_CONNECT.input, VALUE_TYPE.d3Mesh, noone )
.setVisible(true, true);
return inputs[| index];
} setDynamicInput(1, true, VALUE_TYPE.d3Mesh);
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
var _scene = new __3dGroup();
for( var i = input_fix_len, n = ds_list_size(inputs); i < n; i += data_length ) {
var _obj = _data[i];
if(is_instanceof(_obj, __3dObject) || is_instanceof(_obj, __3dGroup))
_scene.addObject(_obj);
}
return _scene;
} #endregion
}