mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
334 lines
12 KiB
Plaintext
334 lines
12 KiB
Plaintext
global.node_repeat_keys = [ "repeat polar", "repeat circular" ];
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function Node_create_Repeat(_x, _y, _group = noone, _param = {}) {
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var _node = new Node_Repeat(_x, _y, _group);
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var query = struct_try_get(_param, "query", "");
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switch(query) {
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case "repeat polar" :
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case "repeat circular" :
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_node.inputs[| 3].setValue(2);
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_node.inputs[| 9].unit.setMode(VALUE_UNIT.reference);
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_node.inputs[| 9].setValueDirect([ 0.5, 0.5 ]);
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break;
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}
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return _node;
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}
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function Node_Repeat(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Repeat";
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dimension_index = 1;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
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inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
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.rejectArray();
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inputs[| 3] = nodeValue("Pattern", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Linear", s_node_repeat_axis, 0),
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new scrollItem("Grid", s_node_repeat_axis, 1),
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new scrollItem("Circular", s_node_repeat_axis, 2), ]);
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inputs[| 4] = nodeValue("Shift position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W / 2, 0 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function() { return getDimension(); });
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inputs[| 5] = nodeValue("Repeat rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0])
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.setDisplay(VALUE_DISPLAY.rotation_range);
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inputs[| 6] = nodeValue("Scale multiply", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 7] = nodeValue("Angle range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 360])
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.setDisplay(VALUE_DISPLAY.rotation_range);
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inputs[| 8] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 9] = nodeValue("Start position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getInputData(1); });
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inputs[| 10] = nodeValue("Scale over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 );
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inputs[| 11] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone, "Make each copy follow along path." )
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.setVisible(true, true);
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inputs[| 12] = nodeValue("Path range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1], "Range of the path to follow.")
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.setDisplay(VALUE_DISPLAY.slider_range);
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inputs[| 13] = nodeValue("Path shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
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inputs[| 14] = nodeValue("Color over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(cola(c_white)) )
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.setMappable(30);
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inputs[| 15] = nodeValue("Alpha over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 );
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inputs[| 16] = nodeValue("Array select", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Whether to select image from an array in order, at random, or spread or each image to one output." )
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Order", "Random", "Spread" ]);
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inputs[| 17] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6))
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.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 17].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
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inputs[| 18] = nodeValue("Column", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
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inputs[| 19] = nodeValue("Column shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, DEF_SURF_H / 2])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function() { return getDimension(); });
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inputs[| 20] = nodeValue("Animator midpoint", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
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.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 2, 0.01] });
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inputs[| 21] = nodeValue("Animator range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 22] = nodeValue("Animator position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 23] = nodeValue("Animator rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 24] = nodeValue("Animator scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 25] = nodeValue("Animator falloff", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_10);
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inputs[| 26] = nodeValue("Stack", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Place each copy next to each other, taking surface dimension into account.")
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.setDisplay(VALUE_DISPLAY.enum_button, [ "None", "X", "Y" ]);
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inputs[| 27] = nodeValue("Animator blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, cola(c_white));
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inputs[| 28] = nodeValue("Animator alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 29] = nodeValue("Animator", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 30] = nodeValueMap("Gradient map", self);
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inputs[| 31] = nodeValueGradientRange("Gradient map range", self, inputs[| 14]);
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//////////////////////////////////////////////////////////////////////////////////////////////////
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inputs[| 32] = nodeValue("Start rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 33] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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inputs[| 34] = nodeValue("Blend Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive", "Maximum" ]);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Surfaces", true], 0, 1, 16, 17,
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["Pattern", false], 3, 9, 32, 2, 18, 7, 8,
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["Path", true], 11, 12, 13,
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["Position", false], 4, 26, 19,
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["Rotation", false], 33, 5,
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["Scale", false], 6, 10,
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["Render", false], 34, 14, 30,
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["Animator", true, 29], 20, 21, 25, 22, 23, 24, 27,
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];
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attribute_surface_depth();
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attribute_interpolation();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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PROCESSOR_OVERLAY_CHECK
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var _hov = false;
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var hv = inputs[| 9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
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var _pat = current_data[3];
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var _spos = current_data[9];
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var px = _x + _spos[0] * _s;
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var py = _y + _spos[1] * _s;
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if(_pat == 0 || _pat == 1) { var hv = inputs[| 4].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; }
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else if(_pat == 2) { var hv = inputs[| 8].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; }
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var hv = inputs[| 31].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv;
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return _hov;
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}
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static preGetInputs = function() {
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var _arr = getSingleValue(16);
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var _pat = getSingleValue(3);
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inputs[| 0].setArrayDepth(_arr != 2);
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inputs[| 4].setVisible( _pat == 0 || _pat == 1);
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inputs[| 7].setVisible( _pat == 2);
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inputs[| 8].setVisible( _pat == 2);
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inputs[| 18].setVisible( _pat == 1);
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inputs[| 19].setVisible( _pat == 1);
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inputs[| 26].setVisible( _pat == 0);
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inputs[| 32].setVisible( _pat == 2);
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inputs[| 14].mappableStep();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _iSrf = _data[ 0];
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var _dim = _data[ 1];
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var _amo = _data[ 2];
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var _pat = _data[ 3];
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var _spos = _data[ 9];
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var _srot = _data[32];
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var _rpos = _data[ 4];
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var _rsta = _data[26];
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var _rrot = _data[ 5];
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var _rots = _data[33];
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var _rsca = _data[ 6];
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var _msca = _data[10];
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var _aran = _data[ 7];
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var _arad = _data[ 8];
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var _path = _data[11];
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var _prng = _data[12];
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var _prsh = _data[13];
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var _grad = _data[14];
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var _grad_map = _data[30];
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var _grad_range = _data[31];
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var _arr = _data[16];
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var _sed = _data[17];
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var _col = _data[18];
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var _cls = _data[19];
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var _an_use = _data[29];
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var _an_mid = _data[20];
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var _an_ran = _data[21];
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var _an_fal = _data[25];
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var _an_pos = _data[22];
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var _an_rot = _data[23];
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var _an_sca = _data[24];
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var _an_bld = _data[27];
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var _an_alp = _color_get_alpha(_an_bld);
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var _bld_md = _data[34];
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var _surf, runx, runy, posx, posy, scax, scay, rot;
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random_set_seed(_sed);
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surface_set_shader(_outSurf);
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if(_bld_md == 0) BLEND_ALPHA_MULP
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else if(_bld_md == 1) BLEND_ADD
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else if(_bld_md == 2) { BLEND_ALPHA_MULP gpu_set_blendequation(bm_eq_max); }
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runx = 0;
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runy = 0;
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for( var i = 0; i < _amo; i++ ) {
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posx = runx;
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posy = runy;
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if(_pat == 0) {
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if(_path == noone || !variable_struct_exists(_path, "getPointRatio")) {
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posx += _spos[0] + _rpos[0] * i;
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posy += _spos[1] + _rpos[1] * i;
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} else {
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var rat = _prsh + _prng[0] + (_prng[1] - _prng[0]) * i / _amo;
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if(_prng[1] - _prng[0] == 0) break;
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rat = abs(frac(rat));
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var _p = _path.getPointRatio(rat);
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posx = _p.x;
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posy = _p.y;
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}
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} else if(_pat == 1) {
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var row = floor(i / _col);
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var col = safe_mod(i, _col);
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posx = _spos[0] + _rpos[0] * col + _cls[0] * row;
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posy = _spos[1] + _rpos[1] * col + _cls[1] * row;
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} else if(_pat == 2) {
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var aa = _srot + lerp(_aran[0], _aran[1], i / _amo);
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posx = _spos[0] + lengthdir_x(_arad, aa);
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posy = _spos[1] + lengthdir_y(_arad, aa);
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}
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scax = eval_curve_x(_msca, i / (_amo - 1)) * _rsca;
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scay = scax;
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rot = _rots + _rrot[0] + (_rrot[1] - _rrot[0]) * i / _amo;
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var _an_dist = abs(i - _an_mid * (_amo - 1));
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var _inf = 0;
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if(_an_use && _an_dist < _an_ran * _amo) {
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_inf = eval_curve_x(_an_fal, _an_dist / (_an_ran * _amo));
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posx += _an_pos[0] * _inf;
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posy += _an_pos[1] * _inf;
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rot += _an_rot * _inf;
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scax += _an_sca[0] * _inf;
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scay += _an_sca[1] * _inf;
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}
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var _surf = _iSrf;
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if(is_array(_iSrf)) {
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var _sid = 0;
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if(_arr == 0) _sid = safe_mod(i, array_length(_iSrf));
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else if(_arr == 1) _sid = irandom(array_length(_iSrf) - 1);
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_surf = array_safe_get_fast(_iSrf, _sid);
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}
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if(!is_surface(_surf)) continue;
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var _sw = surface_get_width_safe(_surf);
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var _sh = surface_get_height_safe(_surf);
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var sw = _sw * scax;
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var sh = _sh * scay;
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if(i) {
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if(_rsta == 1) {
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runx += _sw / 2;
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posx += _sw / 2;
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}
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if(_rsta == 2) {
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runy += _sh / 2;
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posy += _sh / 2;
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}
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}
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var pos = point_rotate(-sw / 2, -sh / 2, 0, 0, rot);
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var cc = evaluate_gradient_map(i / (_amo - 1), _grad, _grad_map, _grad_range, inputs[| 14]);
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var aa = _color_get_alpha(cc);
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if(_an_use) {
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cc = merge_color(cc, colorMultiply(cc, _an_bld), _inf);
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aa += _an_alp * _inf;
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}
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shader_set_interpolation(_surf);
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draw_surface_ext_safe(_surf, posx + pos[0], posy + pos[1], scax, scay, rot, cc, aa);
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if(_rsta == 1) runx += _sw / 2;
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if(_rsta == 2) runy += _sh / 2;
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}
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BLEND_NORMAL
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gpu_set_blendequation(bm_eq_add);
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surface_reset_shader();
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return _outSurf;
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}
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} |