Pixel-Composer/scripts/node_repeat/node_repeat.gml
2024-07-27 12:10:34 +07:00

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global.node_repeat_keys = [ "repeat polar", "repeat circular" ];
function Node_create_Repeat(_x, _y, _group = noone, _param = {}) {
var _node = new Node_Repeat(_x, _y, _group);
var query = struct_try_get(_param, "query", "");
switch(query) {
case "repeat polar" :
case "repeat circular" :
_node.inputs[| 3].setValue(2);
_node.inputs[| 9].unit.setMode(VALUE_UNIT.reference);
_node.inputs[| 9].setValueDirect([ 0.5, 0.5 ]);
break;
}
return _node;
}
function Node_Repeat(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Repeat";
dimension_index = 1;
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
inputs[| 1] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 2] = nodeValue("Amount", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 2)
.rejectArray();
inputs[| 3] = nodeValue("Pattern", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Linear", s_node_repeat_axis, 0),
new scrollItem("Grid", s_node_repeat_axis, 1),
new scrollItem("Circular", s_node_repeat_axis, 2), ]);
inputs[| 4] = nodeValue("Shift position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W / 2, 0 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function() { return getDimension(); });
inputs[| 5] = nodeValue("Repeat rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0])
.setDisplay(VALUE_DISPLAY.rotation_range);
inputs[| 6] = nodeValue("Scale multiply", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
inputs[| 7] = nodeValue("Angle range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 360])
.setDisplay(VALUE_DISPLAY.rotation_range);
inputs[| 8] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
inputs[| 9] = nodeValue("Start position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getInputData(1); });
inputs[| 10] = nodeValue("Scale over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 );
inputs[| 11] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone, "Make each copy follow along path." )
.setVisible(true, true);
inputs[| 12] = nodeValue("Path range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 1], "Range of the path to follow.")
.setDisplay(VALUE_DISPLAY.slider_range);
inputs[| 13] = nodeValue("Path shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 14] = nodeValue("Color over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(cola(c_white)) )
.setMappable(30);
inputs[| 15] = nodeValue("Alpha over copy", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_11 );
inputs[| 16] = nodeValue("Array select", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Whether to select image from an array in order, at random, or spread or each image to one output." )
.setDisplay(VALUE_DISPLAY.enum_button, [ "Order", "Random", "Spread" ]);
inputs[| 17] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, seed_random(6))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[| 17].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
inputs[| 18] = nodeValue("Column", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
inputs[| 19] = nodeValue("Column shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, DEF_SURF_H / 2])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function() { return getDimension(); });
inputs[| 20] = nodeValue("Animator midpoint", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 2, 0.01] });
inputs[| 21] = nodeValue("Animator range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 22] = nodeValue("Animator position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 23] = nodeValue("Animator rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 24] = nodeValue("Animator scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 25] = nodeValue("Animator falloff", self, JUNCTION_CONNECT.input, VALUE_TYPE.curve, CURVE_DEF_10);
inputs[| 26] = nodeValue("Stack", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "Place each copy next to each other, taking surface dimension into account.")
.setDisplay(VALUE_DISPLAY.enum_button, [ "None", "X", "Y" ]);
inputs[| 27] = nodeValue("Animator blend", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, cola(c_white));
inputs[| 28] = nodeValue("Animator alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 29] = nodeValue("Animator", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 30] = nodeValueMap("Gradient map", self);
inputs[| 31] = nodeValueGradientRange("Gradient map range", self, inputs[| 14]);
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 32] = nodeValue("Start rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 33] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.rotation);
inputs[| 34] = nodeValue("Blend Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive", "Maximum" ]);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Surfaces", true], 0, 1, 16, 17,
["Pattern", false], 3, 9, 32, 2, 18, 7, 8,
["Path", true], 11, 12, 13,
["Position", false], 4, 26, 19,
["Rotation", false], 33, 5,
["Scale", false], 6, 10,
["Render", false], 34, 14, 30,
["Animator", true, 29], 20, 21, 25, 22, 23, 24, 27,
];
attribute_surface_depth();
attribute_interpolation();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
PROCESSOR_OVERLAY_CHECK
var _hov = false;
var hv = inputs[| 9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv;
var _pat = current_data[3];
var _spos = current_data[9];
var px = _x + _spos[0] * _s;
var py = _y + _spos[1] * _s;
if(_pat == 0 || _pat == 1) { var hv = inputs[| 4].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; }
else if(_pat == 2) { var hv = inputs[| 8].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny); active &= !hv; _hov |= hv; }
var hv = inputs[| 31].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, current_data[1]); active &= !hv; _hov |= hv;
return _hov;
}
static preGetInputs = function() {
var _arr = getSingleValue(16);
var _pat = getSingleValue(3);
inputs[| 0].setArrayDepth(_arr != 2);
inputs[| 4].setVisible( _pat == 0 || _pat == 1);
inputs[| 7].setVisible( _pat == 2);
inputs[| 8].setVisible( _pat == 2);
inputs[| 18].setVisible( _pat == 1);
inputs[| 19].setVisible( _pat == 1);
inputs[| 26].setVisible( _pat == 0);
inputs[| 32].setVisible( _pat == 2);
inputs[| 14].mappableStep();
}
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _iSrf = _data[ 0];
var _dim = _data[ 1];
var _amo = _data[ 2];
var _pat = _data[ 3];
var _spos = _data[ 9];
var _srot = _data[32];
var _rpos = _data[ 4];
var _rsta = _data[26];
var _rrot = _data[ 5];
var _rots = _data[33];
var _rsca = _data[ 6];
var _msca = _data[10];
var _aran = _data[ 7];
var _arad = _data[ 8];
var _path = _data[11];
var _prng = _data[12];
var _prsh = _data[13];
var _grad = _data[14];
var _grad_map = _data[30];
var _grad_range = _data[31];
var _arr = _data[16];
var _sed = _data[17];
var _col = _data[18];
var _cls = _data[19];
var _an_use = _data[29];
var _an_mid = _data[20];
var _an_ran = _data[21];
var _an_fal = _data[25];
var _an_pos = _data[22];
var _an_rot = _data[23];
var _an_sca = _data[24];
var _an_bld = _data[27];
var _an_alp = _color_get_alpha(_an_bld);
var _bld_md = _data[34];
var _surf, runx, runy, posx, posy, scax, scay, rot;
random_set_seed(_sed);
surface_set_shader(_outSurf);
if(_bld_md == 0) BLEND_ALPHA_MULP
else if(_bld_md == 1) BLEND_ADD
else if(_bld_md == 2) { BLEND_ALPHA_MULP gpu_set_blendequation(bm_eq_max); }
runx = 0;
runy = 0;
for( var i = 0; i < _amo; i++ ) {
posx = runx;
posy = runy;
if(_pat == 0) {
if(_path == noone || !variable_struct_exists(_path, "getPointRatio")) {
posx += _spos[0] + _rpos[0] * i;
posy += _spos[1] + _rpos[1] * i;
} else {
var rat = _prsh + _prng[0] + (_prng[1] - _prng[0]) * i / _amo;
if(_prng[1] - _prng[0] == 0) break;
rat = abs(frac(rat));
var _p = _path.getPointRatio(rat);
posx = _p.x;
posy = _p.y;
}
} else if(_pat == 1) {
var row = floor(i / _col);
var col = safe_mod(i, _col);
posx = _spos[0] + _rpos[0] * col + _cls[0] * row;
posy = _spos[1] + _rpos[1] * col + _cls[1] * row;
} else if(_pat == 2) {
var aa = _srot + lerp(_aran[0], _aran[1], i / _amo);
posx = _spos[0] + lengthdir_x(_arad, aa);
posy = _spos[1] + lengthdir_y(_arad, aa);
}
scax = eval_curve_x(_msca, i / (_amo - 1)) * _rsca;
scay = scax;
rot = _rots + _rrot[0] + (_rrot[1] - _rrot[0]) * i / _amo;
var _an_dist = abs(i - _an_mid * (_amo - 1));
var _inf = 0;
if(_an_use && _an_dist < _an_ran * _amo) {
_inf = eval_curve_x(_an_fal, _an_dist / (_an_ran * _amo));
posx += _an_pos[0] * _inf;
posy += _an_pos[1] * _inf;
rot += _an_rot * _inf;
scax += _an_sca[0] * _inf;
scay += _an_sca[1] * _inf;
}
var _surf = _iSrf;
if(is_array(_iSrf)) {
var _sid = 0;
if(_arr == 0) _sid = safe_mod(i, array_length(_iSrf));
else if(_arr == 1) _sid = irandom(array_length(_iSrf) - 1);
_surf = array_safe_get_fast(_iSrf, _sid);
}
if(!is_surface(_surf)) continue;
var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
var sw = _sw * scax;
var sh = _sh * scay;
if(i) {
if(_rsta == 1) {
runx += _sw / 2;
posx += _sw / 2;
}
if(_rsta == 2) {
runy += _sh / 2;
posy += _sh / 2;
}
}
var pos = point_rotate(-sw / 2, -sh / 2, 0, 0, rot);
var cc = evaluate_gradient_map(i / (_amo - 1), _grad, _grad_map, _grad_range, inputs[| 14]);
var aa = _color_get_alpha(cc);
if(_an_use) {
cc = merge_color(cc, colorMultiply(cc, _an_bld), _inf);
aa += _an_alp * _inf;
}
shader_set_interpolation(_surf);
draw_surface_ext_safe(_surf, posx + pos[0], posy + pos[1], scax, scay, rot, cc, aa);
if(_rsta == 1) runx += _sw / 2;
if(_rsta == 2) runy += _sh / 2;
}
BLEND_NORMAL
gpu_set_blendequation(bm_eq_add);
surface_reset_shader();
return _outSurf;
}
}