Node base VFX editor for pixel art.
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MakhamDev 468ebbd5f3 - [Node Action] Add expression support.
+ Follow path action now comes with expression for automating path progress.
2023-10-16 15:09:17 +07:00
#backups
animcurves [Number] New slider and rotator 2023-10-16 12:25:22 +07:00
datafiles - [Node Action] Add expression support. 2023-10-16 15:09:17 +07:00
fonts [Number] New slider and rotator 2023-10-16 12:25:22 +07:00
img
objects Timeline rework, node, junction color. 2023-10-15 20:04:42 +07:00
rooms/rm_main - [Transform] Fix position value blow up when animating. 2023-09-21 12:05:06 +02:00
scripts - [Node Action] Add expression support. 2023-10-16 15:09:17 +07:00
shaders [Number] New slider and rotator 2023-10-16 12:25:22 +07:00
sprites Timeline rework, node, junction color. 2023-10-15 20:04:42 +07:00
.gitattributes
.gitignore
LICENSE
PixelComposer.resource_order [Number] New slider and rotator 2023-10-16 12:25:22 +07:00
PixelComposer.yyp - [Node Action] Add expression support. 2023-10-16 15:09:17 +07:00
README.md
README.md.backup

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (2023.2.0.71)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().