mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 22:43:53 +01:00
81 lines
1.7 KiB
GLSL
81 lines
1.7 KiB
GLSL
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform int horizontal;
|
|
|
|
uniform float weight[128];
|
|
uniform int size;
|
|
uniform float angle;
|
|
uniform int sampleMode;
|
|
|
|
uniform int overrideColor;
|
|
uniform vec4 overColor;
|
|
|
|
uniform int gamma;
|
|
|
|
vec4 sampleTexture(vec2 pos) {
|
|
if(pos.x >= 0. && pos.y >= 0. && pos.x <= 1. && pos.y <= 1.)
|
|
return texture2D(gm_BaseTexture, pos);
|
|
|
|
if(sampleMode == 0)
|
|
return vec4(0.);
|
|
|
|
else if(sampleMode == 1)
|
|
return texture2D(gm_BaseTexture, clamp(pos, 0., 1.));
|
|
|
|
else if(sampleMode == 2)
|
|
return texture2D(gm_BaseTexture, fract(pos));
|
|
|
|
else if(sampleMode == 3)
|
|
return vec4(vec3(0.), 1.);
|
|
|
|
return vec4(0.);
|
|
}
|
|
|
|
float wgh = 0.;
|
|
|
|
vec4 sample(in vec2 pos, in int index) {
|
|
vec4 col = sampleTexture( pos );
|
|
if(gamma == 1) col.rgb = pow(col.rgb, vec3(2.2));
|
|
|
|
col.rgb *= weight[index] * col.a;
|
|
wgh += weight[index] * col.a;
|
|
|
|
return col;
|
|
}
|
|
|
|
void main() {
|
|
vec2 tex_offset = 1.0 / dimension, pos;
|
|
vec4 result = sample( v_vTexcoord, 0 );
|
|
mat2 rot = mat2(cos(angle), -sin(angle), sin(angle), cos(angle));
|
|
|
|
if(horizontal == 1) {
|
|
for(int i = 1; i < size; i++) {
|
|
pos = rot * vec2(tex_offset.x * float(i), 0.0);
|
|
|
|
result += sample( v_vTexcoord + pos, i );
|
|
result += sample( v_vTexcoord - pos, i );
|
|
}
|
|
} else {
|
|
for(int i = 1; i < size; i++) {
|
|
pos = rot * vec2(0.0, tex_offset.y * float(i));
|
|
|
|
result += sample( v_vTexcoord + pos, i );
|
|
result += sample( v_vTexcoord - pos, i );
|
|
}
|
|
}
|
|
|
|
result.rgb /= wgh;
|
|
result.a = wgh;
|
|
|
|
if(gamma == 1) result.rgb = pow(result.rgb, vec3(1. / 2.2));
|
|
|
|
gl_FragColor = result;
|
|
if(overrideColor == 1) {
|
|
gl_FragColor.rgb = overColor.rgb;
|
|
gl_FragColor.a *= overColor.a;
|
|
}
|
|
}
|
|
|