Pixel-Composer/scripts/node_path_eval/node_path_eval.gml
2023-02-14 08:48:33 +07:00

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function Node_Path_Sample(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Sample Path";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Ratio", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
function process_data(_output, _data, _output_index, _array_index = 0) {
var _path = _data[0];
var _rat = _data[1];
if(_path == noone)
return [ 0, 0 ];
if(!struct_has(_path, "getPointRatio"))
return [ 0, 0 ];
return _path.getPointRatio(_rat);
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(THEME.node_draw_path, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}