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https://github.com/Ttanasart-pt/Pixel-Composer.git
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43 lines
1.1 KiB
Plaintext
43 lines
1.1 KiB
Plaintext
function Node_Rigid_Group(_x, _y, _group = -1) : Node_Collection(_x, _y, _group) constructor {
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name = "RigidSim";
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color = COLORS.node_blend_simulation;
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icon = THEME.rigidSim;
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ungroupable = false;
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update_on_frame = true;
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collIndex = irandom_range(1, 9999);
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if(!LOADING && !APPENDING && !CLONING) {
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var _render = nodeBuild("Node_Rigid_Render", 256, -32, self);
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var _output = nodeBuild("Node_Group_Output", 416, -32, self);
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_output.inputs[| 0].setFrom(_render.outputs[| 0]);
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}
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//physics_world_update_iterations(30);
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//physics_world_update_speed(100)
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static reset = function() {
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instance_destroy(oRigidbody);
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physics_pause_enable(true);
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time_source_start(time_source_create(time_source_global, 1, time_source_units_frames, function() {
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for( var i = 0; i < ds_list_size(nodes); i++ ) {
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var n = nodes[| i];
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if(variable_struct_exists(n, "reset"))
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n.reset();
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}
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physics_pause_enable(false);
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}));
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}
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static onStep = function() {
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RETURN_ON_REST
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if(ANIMATOR.current_frame == 0)
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reset();
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setRenderStatus(false);
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UPDATE |= RENDER_TYPE.full;
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}
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} |