Pixel-Composer/scripts/surface_functions/surface_functions.gml
2023-02-19 19:49:20 +07:00

177 lines
4.3 KiB
Plaintext

//draw
function draw_surface_safe(surface, _x, _y) {
if(!is_surface(surface)) return;
draw_surface(surface, _x, _y);
}
function draw_surface_stretched_safe(surface, _x, _y, _w, _h) {
if(!is_surface(surface)) return;
draw_surface_stretched(surface, _x, _y, _w, _h);
}
function draw_surface_ext_safe(surface, _x, _y, _xs = 1, _ys = 1, _rot = 0, _col = c_white, _alpha = 1) {
if(!is_surface(surface)) return;
draw_surface_ext(surface, _x, _y, _xs, _ys, _rot, _col, _alpha);
}
function draw_surface_tiled_ext_safe(surface, _x, _y, _xs = 1, _ys = 1, _col = c_white, _alpha = 1) {
if(!is_surface(surface)) return;
draw_surface_tiled_ext(surface, _x, _y, _xs, _ys, _col, _alpha);
}
function draw_surface_part_ext_safe(surface, _l, _t, _w, _h, _x, _y, _xs = 1, _ys = 1, _rot = 0, _col = c_white, _alpha = 1) {
if(!is_surface(surface)) return;
draw_surface_part_ext(surface, _l, _t, _w, _h, _x, _y, _xs, _ys, _col, _alpha);
}
//check
function is_surface(s) {
if(is_array(s)) return false;
if(!is_real(s)) return false;
if(!s) return false;
if(!surface_exists(s)) return false;
if(surface_get_width(s) <= 0) return false;
if(surface_get_height(s) <= 0) return false;
return true;
}
function surface_verify(surf, w, h) {
if(!is_surface(surf))
return surface_create_valid(w, h);
surface_size_to(surf, w, h);
return surf;
}
//create
function surface_create_size(surface) {
var s = surface_create_valid(surface_get_width(surface), surface_get_height(surface));
surface_set_target(s);
draw_clear_alpha(0, 0);
surface_reset_target();
return s;
}
function surface_create_valid(w, h) {
var s = surface_create(surface_valid_size(w), surface_valid_size(h));
surface_set_target(s);
draw_clear_alpha(0, 0);
surface_reset_target();
return s;
}
function surface_create_from_buffer(w, h, buff) {
var s = surface_create_valid(surface_valid_size(w), surface_valid_size(h));
buffer_set_surface(buff, s, 0);
return s;
}
function surface_create_from_sprite(spr) {
if(!sprite_exists(spr)) return noone;
if(sprite_get_number(spr) == 1)
return surface_create_from_sprite_ext(spr, 0);
var s = [];
for( var i = 0; i < sprite_get_number(spr); i++ ) {
array_push(s, surface_create_from_sprite_ext(spr, i));
}
return s;
}
function surface_create_from_sprite_ext(spr, ind) {
if(!sprite_exists(spr)) return noone;
var sw = sprite_get_width(spr);
var sh = sprite_get_height(spr);
var s = surface_create_valid(sw, sh);
surface_set_target(s);
BLEND_OVERRIDE;
draw_clear_alpha(0, 0);
draw_sprite(spr, ind, sprite_get_xoffset(spr), sprite_get_yoffset(spr));
BLEND_NORMAL
surface_reset_target();
return s;
}
function surface_size_to(surface, width, height) {
if(!is_surface(surface)) return false;
if(width < 1 && height < 1) return false;
width = surface_valid_size(width);
height = surface_valid_size(height);
var ww = surface_get_width(surface);
var hh = surface_get_height(surface);
if(ww == width && hh == height) return false;
surface_resize(surface, width, height);
return true;
}
function surface_copy_from(dst, src) {
surface_set_target(dst);
draw_clear_alpha(0, 0);
BLEND_OVERRIDE;
draw_surface_safe(src, 0, 0);
BLEND_NORMAL
surface_reset_target();
}
function surface_clone(surface, source = noone) {
if(!is_surface(surface)) return noone;
source = surface_verify(source, surface_get_width(surface), surface_get_height(surface));
surface_set_target(source);
draw_clear_alpha(0, 0);
BLEND_OVERRIDE;
draw_surface_safe(surface, 0, 0);
BLEND_NORMAL
surface_reset_target();
return source;
}
function surface_copy_size(dest, source) {
if(!is_surface(dest)) return;
if(!is_surface(source)) return;
surface_size_to(dest, surface_get_width(source), surface_get_height(source));
surface_set_target(dest);
draw_clear_alpha(0, 0);
surface_reset_target();
surface_copy_from(dest, source);
}
function surface_valid_size(s) {
if(is_infinity(s)) return 1;
return max(1, s);
}
function surface_array_free(arr) {
if(!is_array(arr)) {
if(is_surface(arr)) surface_free(arr);
return;
}
for( var i = 0; i < array_length(arr); i++ )
surface_array_free(arr[i]);
}
function surface_array_clone(arr) {
if(!is_array(arr)) {
if(is_surface(arr))
return surface_clone(arr);
else
return arr;
}
var _arr = [];
for( var i = 0; i < array_length(arr); i++ )
_arr[i] = surface_array_clone(arr[i]);
return _arr;
}