mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 07:26:33 +01:00
19 lines
470 B
GLSL
19 lines
470 B
GLSL
//
|
|
// Simple passthrough fragment shader
|
|
//
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform float seed;
|
|
|
|
float random (in vec2 st, float seed) {
|
|
return fract(sin(dot(st.xy + seed, vec2(1892.9898, 78.23453))) * 437.54123);
|
|
}
|
|
|
|
void main() {
|
|
float n0 = random(v_vTexcoord, floor(seed) / 5000.);
|
|
float n1 = random(v_vTexcoord, (floor(seed) + 1.) / 5000.);
|
|
float n = mix(n0, n1, fract(seed));
|
|
gl_FragColor = vec4(vec3(n), 1.0);
|
|
}
|