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https://github.com/Ttanasart-pt/Pixel-Composer.git
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16 lines
338 B
GLSL
16 lines
338 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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#define PI 3.14159265358979323846;
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uniform vec2 position;
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uniform float amount;
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void main() {
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//vec2 cen = v_vTexcoord - position;
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//float angle = (atan(cen.y, cen.x) / PI + 1.) / 2.;
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//float dist = length(cen);
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gl_FragColor = texture2D( gm_BaseTexture, v_vTexcoord );
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}
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